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    • A

      Where does Fuze4 save your projects?
      Help • • Ancientspark

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      Martin

      I'm locking this thread now as it has gone way off topic.

    • T

      Welcome to Tiger Game Jam!!!
      General Discussion • game jam competition • • tigerboy3050

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      JMM161437

      Thanks! I will keep working on it when I can. Glad you like it ^-^

    • OrangePeel

      I'm trying to create a randomized dungeon.
      Beginners • • OrangePeel

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      xevdev

      Yes exactly like that.

    • M

      FUZE GAME JAM #2 Entry list
      FUZE GAME JAM • • MikeDX

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      Jonboy

      @LinkCraft Colin is spot on here. The Player has no features as such, other than being able to play and see FUZE creations without having to buy the main product. It allows you, the coders, to get your projects in front of a far larger audience. This is why the requirements for submitting projects to the Showcase Gallery are so strict - The FUZE Player allows users to see but not edit the project code. The main FUZE app is also being updated to support the Showcase Gallery and as such there is no need to download both.

    • M

      FUZE GAME JAM #2 - 7th - 9th February 2020 (Theme announcement)
      FUZE GAME JAM • • MikeDX

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      Dave

      @Gameboy I couldn't find your game under that ID. I believe it's been updated to FUZEGJ0212

    • xevdev

      maelstrom half done shooter
      Work In Progress • • xevdev

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      SteveZX81

      @Dave said in maelstrom half done shooter:

      @xevdev I'd love to expand the voices in Fuze and will certainly do so at some point :)

      Yes more good sounds and less farting ones please mate ;)

    • Dave

      F4NS Patch is out tomorrow! FUZE V.0.2.12 Available November 1st!
      Announcements • • Dave

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      SteveZX81

      @Jonboy said in F4NS Patch is out tomorrow! FUZE V.0.2.12 Available November 1st!:

      The next one will be a big one!

      ohh you tease!

    • poof92

      Shooting only hits for the first or last bullet 2d space shooter
      Coding • • poof92

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      poof92

      @ben-2-0 I'll give it a look thanks

    • waldron

      Another new wip Ninja Run
      Work In Progress • • waldron

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      vinicity

      Awesome game. So many great little touches! Love the intro too!

      I agree that the wall jump doesn’t feel quite “right”. Luckily you can use the wind magic to scale stuff instead!

      I also had the issues with the respawn points, and I often instinctively shot a grapple hook as I was tumbling down into the abyss which caused some additional glitches.

      A personal preference would be if there was an option to rebind the joy con keys? I’m not used to having the jump button as it is here…

    • Dave

      Version 2.15.0 is here!
      Announcements • • Dave

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      PB____

      @vinicity yes, that's what I'm seeing

    • M

      WIP Traitor Trouble
      Work In Progress • • Mechanical

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      PickleCatStars

      @Mechanical if you download the ‘improved joycon test’ program from the big share thread, it’ll show you what is happening with the numbers when you twist the joycon around. The numbers go from -1 to 1 just like the analogue sticks, and can probably be used similarly in your case (atan2 to get an angle maybe?) Be aware though, that proper recalibration only seems to be possible by docking/undocking or disconnecting/reconnecting the joycon. I think you’ll be able to get some sort of usable aiming working though if you try a few things out..

    • pianofire

      Defender Anyone?
      Work In Progress • • pianofire

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      pianofire

      @Juggalo_Jesus Thanks for that it means a lot. We are all just trying to make Fuze as good as it can be

    • waldron

      2 sprites 1 player
      Beginners • • waldron

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      waldron

      I got to grips with it last night with them both controlled simultaneously:) this will also help so I can tidy up my code thanks man

    • Dave

      NinjaScroll - a work in progress.
      Blogs • • Dave

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      Dave

      @waldron That's the best I could hope for!

    • vinicity

      Weekly High Score Challenge #84
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #84.
      This is the hall of fame for Port of Hanoi:

      1. Richard - 177 2. pianofire - 35 3. AndyG1985 - 32 4. DaddyJDM - 29 4. waldron - 29 6. Dave - 26 6. Kat - 26 8. Gothon - 23 9. Dinocoder - 21 9. SteveZX81 - 21 9. vinicity - 21 12. Devieus - 17 13. Isaac - 15

      Congratulations, Richard. A towering score indeed!
      A big thank you to everyone who participated. Stay tuned for challenge #85.

    • vinicity

      Weekly High Score Challenge #71
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #71.
      This is the hall of fame for Ernie the Elf Saves Christmas:

      1. Gothon - 1212 1. Richard - 1212 3. waldron - 832 4. Dinocoder - 814 5. Dave - 700 6. Kat - 664 7. Ben 2.0 - 662 8. DaddyJDM - 658 9. pianofire - 574 10. Skullo - 476

      Congratulations, Gothon and Richard. You almost saved Christmas!
      A big thank you to everyone who participated. Stay tuned for challenge #72.

    • M

      Pacoman
      Work In Progress • • MikeDX

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      jlgreer1

      I can't wait for this game. I think Pacman was my first video type game. No, wait, that was Breakout, a console game back the 70s. Can you believe they made single game consoles? Pacman was one of the early ones so this will be great to experiment with.

      v/r
      Jeff

    • vinicity

      Brackets and Parentheses
      Advanced • • vinicity

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      Martin

      @Retrocade_media said in Brackets and Parentheses:

      With every off topic reply Martin dies a little bit more on the inside. (Sorry Martin!)

      Thats OK - I have a delete / purge button :D

    • waldron

      WIP GIGA moving forward>>
      Work In Progress • • waldron

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      waldron

      @Martin the first level is shared but not the updated version just a couple more things to add to the 2nd level hopefully later today ...:)

    • PB____

      The ref keyword coming to FUZE
      Coding • • PB____

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      PB____

      @thedos

      guess my head wasn't quite out of c++ syntax

      That's why I thought it would be interesting to have this discussion. Since there will be a variety of backgrounds and thus expectations to how things behave. But I also think it will help to improve acceptance to the new language feature.

      The natural response when you are confronted with something that looks familiar by association, but does not behave as expected, is disgust. It's a defensive response for situations where something is off, but you're not sure what. Of course "disgust" is a strong word, and we don't normally value by one indicator. I just think it helps to have an open mind towards the update :)

      ++ operator discussion
      I think this is an interesting discussion, especially since FUZE does not have this operator. I do feel that this discussion is off topic, but it seems most natural to respond in here anyway.

      My argument regarding this operator was indeed within the context of FUZE, that is loosely typed. I absolutely agree that the ++ operator works perfectly well in C++. But FUZE is an entirely different animal.

      A problem I see with throwing an error for incorrect types, is that the debugging capabilities in FUZE are not the best in the industry yet. One could also wonder similar questions about floats and even vectors I guess.

      Also because FUZE is loosely typed, a mismatch in type could occur in very specific scenarios that might not occur during play testing. Since FUZE in general is used for entertainment, not business applications, it would be more fun if the game would continue with an unforeseen bug, rather than crash with an error. However, during development, you'd want to know that something is wrong.

      In JavaScript var value2 = value1++ would be equivalent to:

      value1 = Number(value1) var value2 = value1 value1 = value1 + 1

      So here the ++ operator would first cast value1 to a Number, before assigning it to value2. Then after assigning to value2, value1 is modified again for the increment. As I said, this feels dirty, but as an expectation by a developer, not invalid.

      I guess the scenario value2 = ++value1 is more simple in any case. Because, after the fact, both value1 and value2 should be equal, both by type and by value.

      For these reasons, I am, mildly, opposed to introducing the ++/-- operators at all. But if the operators would be introduced to FUZE, I'd probably use them. But I don't need them.

      But at this point, I do feel like I'm rambling on and am off topic.

      EDIT: I've edited this post a couple of times, but mostly to improve how the message comes across. The message itself generally stayed the same.

      I would also like to add, that although I say I am opposed to introducing ++, I would be happy to use it at the same time :-)