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    • waldron

      Fuze shoot wip
      Work In Progress • • waldron

      38
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      1895
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      vinicity

      And thank you for that lovely Super Laser Blast poster! Love it!

    • PickleCatStars

      Good articles found on the web.
      Beginners • • PickleCatStars

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      joyrider3774

      @SteveZX81 neither did i, the beginning is not important, the functions like smoothstep etc are

    • vinicity

      Some questions about collideSprites...
      Beginners • • vinicity

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      vinicity

      That explains it!

    • plarpco

      Some "pre-sales" questions...
      General Discussion • • plarpco

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      plarpco

      @pianofire said in Some "pre-sales" questions...:

      @plarpco This one might be interesting https://gameprogrammingpatterns.com/.
      There is a sample here: https://gameprogrammingpatterns.com/sample.pdf

      Funny. I literally just finished an Amazon search, found that book, read a comment on the amazon review that mentioned it was free to read online, looked at a few chapters, and then returned to this thread to post a link.

      This looks perfect!

    • SteveZX81

      Dealing with multiple enemy shots?
      Beginners • • SteveZX81

      37
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      1756
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      M

      Sweet I have been following your progress on this game so I'll deffo take a look thanks man

    • Discostew

      MML Player
      Work In Progress • • Discostew

      37
      3
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      vinicity

      Thanks, @Gothon!

    • PB____

      Not-a-game-jam game jam
      General Discussion • • PB____

      36
      9
      Votes
      36
      Posts
      1944
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      waldron

      @joyrider3774 cheers it's kind of thrown together maybe i'l keep the idea and tidy it up at some point.

    • F

      Eureka moment
      General Discussion • • faz808

      36
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      1820
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      F

      @faz808 Line 156 change to ....gHeight()/36 .... displays Humanoid at a viewable size.

    • landein207

      Problems with collisions
      Beginners • collision help • • landein207

      36
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      36
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      2355
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      R

      I think you want something like:

      setSpriteSpeed (plr,100*c.lx,-100*c.ly)

      Though 100 seems fast, but is in line with what you had.

    • vinicity

      Weekly High Score Challenge #19
      High Score Challenges • weeklyhighscore • • vinicity

      35
      5
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      35
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      1763
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      SteveZX81

      I have to thank @Jayenkai for making this game for two reasons, first it's great fun to play and second it taught me an important lesson, being that a game does not need to have a title screen or a fancy menu. The only thing that matters is that it's fun and easy to play.

    • vinicity

      Weekly High Score Challenge #3
      High Score Challenges • weeklyhighscore • • vinicity

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      1564
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      vinicity

      The results are in for the third weekly High Score Challenge.
      This is the hall of fame for Super LASER BLAST, expert mode:

      Richard - 86 Dave - 81 vinicity - 79 pianofire - 75 waldron - 71 AndyG1985 - 52 SteveZX81 - 46 PB____ - 27 DaddyJDM - 27 spikey - 11 Martin - 10 toxibunny - 7

      Congratulations to Richard! He truly is a first-rate Laser Blaster! Well done!

      A big thank you to everyone who participated. Stay tuned for challenge #4.

    • SteveZX81

      Following a path?
      Beginners • • SteveZX81

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      Martin

      OK, that's fine - there is a known issue (IMO) if the sprites had been created a different way so I just wanted to check. As you were...

    • Martin

      Sprites - Help!
      Work In Progress • • Martin

      34
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      1981
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      sys64738

      @Martin oh brilliant that was the problem, I didn't collidemap the sub, so obvious in hindsight! thank you!

    • Dave

      FUZE Gamejam 11! 27th - 30th May // THEME: ONE BUTTON ONLY!
      FUZE GAME JAM • • Dave

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      1986
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      JMM161437

      what a great week to have internet issues... oh well hope everyone had a great game jam!

    • Scrubz

      Super Funky Bowling - Wireframe Entry
      Finished Projects • • Scrubz

      34
      18
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      Scrubz

      @albfan Fixed 👍

    • Dave

      FUZE Gamejam 10! 26th - 28th February // THEME: CLEAN
      FUZE GAME JAM • • Dave

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      Gothon

      I just submitted an improved version of Mud Rover.
      Changes include:

      Clean with ZR button (my thumb was tiring out hitting both B and A) Fixed problems with mud ball shadows not being updated correctly (makes dodging less random & more skill based) Removed 'save zone' near the drain pipe (prevents game from becoming slow and dull when there isn't much solar area left and limits extra high scores better)
    • Dave

      FUZE GAMEJAM 8! 26th November - 29th November *THEME ANNOUNCED*
      FUZE GAME JAM • • Dave

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      SteveZX81

      @vinicity said in FUZE GAMEJAM 8! 26th November - 29th November *THEME ANNOUNCED*:

      Is DavevsTheTriffid still pending? I tried to download the updated version, but I only get “Project not found”?

      Sorry, it was resubmitted and is back in the waiting for approval line.

    • pianofire

      Persistent Data
      Coding • • pianofire

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      4179
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      M

      this should be part of the FUZE default library.

    • Jonboy

      FUZE needs you!
      Announcements • • Jonboy

      33
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      33
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      3011
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      Square Mezzmer

      Hm. I haven't gotten FUSE4 Nintendo because I missed the sale. Perhaps when I have more dollar. :( I'm quite poor after xmas and things.
      Maybe that'll be this week, can't wait.

      HOWEVER: It looks epic, especially for new games-coding experiences and speed of progress.

    • SteveZX81

      Subs - another game attempt
      Finished Projects • • SteveZX81

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      vinicity

      Great news! I am looking forward to it!