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    • vinicity

      Weekly High Score Challenge #136
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #136.
      This is the hall of fame for Mr Santa's Present Predicament:

      vinicity - 30,046 Devieus - 27,809 mozipha - 27,792 waldron - 26,000 or so Richard - 24,523 Gothon - 21,831 Kat - 20,201 DaddyJDM - 18,531

      Congratulations, vinicity. I am clearly very gift-ed at this!
      A big thank you to everyone who participated. Stay tuned for challenge #137.

    • mozipha

      Directly set an object's rotation
      Functions • • mozipha

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      790
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      No one has replied

    • vinicity

      Weekly High Score Challenge #135
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #135.
      This is the hall of fame for Witchwich Delivery:

      mozipha - 1440 Gothon - 1300 DaddyJDM - 1220 Kat - 1200

      Congratulations, mozipha. You delivered your way to victory!
      A big thank you to everyone who participated. Stay tuned for challenge #136.

    • Dave

      FUZE Christmas Gamejam 29! 15th December - 7th January
      FUZE GAME JAM • • Dave

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      Kat

      GAMES FEATURED:

      WLV63MND5M - "Fuze Fantasy" by Isaac(12)& Richard(39 and a bit)
      N8W53MNDXH - "Sumball" by AndyG85
      MBF63MND5C - "Mr Santas Present Predicament" by Vinicity
      NX4BCDND5U - "FROG updated" by Waldron
      SA723MNDNP - "Drift Space" by Scrubz
      NNELYRND9S - "santa go mad" by chace j waldron
      NDBFHNNDNZ - "A Show of Firework 3D" by Spider/Ebrit/Raioh
      NDYYCMNDDT - "Star Tunneler (pre-alpha)" by Petra Crockett (mozipha)

    • vinicity

      Weekly High Score Challenge #134
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #134.
      This is the hall of fame for Hexamen ID Escape:

      vinicity - 19316 Gothon - 8984 Kat - 8240 mozipha - 7704 Richard - 3036 DaddyJDM - 2716 Devieus - 2080

      Congratulations, vinicity. Apparently, clicking like a maniac is the key to victory!
      A big thank you to everyone who participated. Stay tuned for challenge #135.

    • vinicity

      Weekly High Score Challenge #133
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #133.
      This is the hall of fame for Cheese, Please.

      mozipha - 2:48.09 Gothon - 4:03.79 Kat - 5:00.84 Thundarr - 7:43.48 DaddyJDM - 7:59.60 vinicity - 8:25.54

      Congratulations, mozipha. A cheesy score indeed!
      A big thank you to everyone who participated. Stay tuned for challenge #134.

    • vinicity

      Weekly High Score Challenge #132
      High Score Challenges • weeklyhighscore • • vinicity

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      T

      Hey, thanks for featuring my game in the high score challenge. I’ve been away from the Fuze community for a little while, (busy with other things) so I didn’t see this before.

      Yes, there is a small change to the pin size based on difficulty setting. The ‘actual’ pin sprites are invisible, so you don’t see the change.

    • vinicity

      Weekly High Score Challenge #131
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #131.
      This is the hall of fame for The Hidden Terror.

      Gothon - 140 Dave - 136 DaddyJDM - 99 Kat - 96 mozipha - 86 vinicity - 84

      Congratulations, Gothon. The terror could not hide from you!
      A big thank you to everyone who participated. Stay tuned for challenge #132.

    • Z-Mann

      getMapLocations() and getMapAreas()
      Coding • • Z-Mann

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      Z-Mann

      getMapAreas() demo project is done, share code UPS33MND51
      In it, you define areas on the map where layers are to be turned into popups:
      https://x.com/manuel_moos/status/1726301930375516509?s=20
      And then these bits can be "walked around" in the game:
      https://x.com/manuel_moos/status/1726302625375859071?s=20
      (I'm working on getting the tags right, only a question of a couple of years!)

      It is not the most memory efficient way to go about planting a lot of identical trees, mind. If you have a managable set of possible things to populate your popup sprites with, use the BATS code, generalized. Easier, too.

    • waldron

      FROG platformer
      Creation share codes • • waldron

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      Dave

      This seems like your most polished creation so far dude. Very impressive indeed! I'll be messaging you about a Made with Fuze release!

    • vinicity

      Weekly High Score Challenge #130
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #130.
      This is the hall of fame for Ghost Choir:

      mozipha - 1515 Dave - 1184 Devieus - 910 vinicity - 783 Kat - 700 Gothon - 689

      Congratulations, mozipha. A truly ghostly score!
      A big thank you to everyone who participated. Stay tuned for challenge #131.

    • poof92

      Is there a way to tell if a variable increases
      Beginners • • poof92

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      poof92

      @kat Awesome thanks so much I'll give it a try

    • poof92

      This is a first look at my survival island game
      Work In Progress • • poof92

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      Spacemario

      @poof92 This is cool! Custom artwork, you've got a map going, scrolling, the inventory started... looks good!

    • K

      How to input an integer variable?
      Beginners • • Kyborg

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      Kat

      @kyborg Great! Glad I could help :)

      Unfortunately, I think due to the sheer volume of information and the resulting printing costs it's something we're unable to offer.

    • vinicity

      Weekly High Score Challenge #129
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #129.
      This is the hall of fame for Waffle Wants To Play:

      Gothon - 10000 mozipha - 9400 Kat - 7750 vinicity - 3650

      Congratulations, Gothon. Great score!
      A big thank you to everyone who participated. Stay tuned for challenge #130.

    • mozipha

      Code-based music sequencer/tracker with demo
      Finished Projects • • mozipha

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      mozipha

      I've updated the project and documentation (new code is H2D63MNDDT). The demo track is the same, but I've fixed a couple bugs and added some functions for controlling playback. The changes for version 1.0.10 are:

      Added functions for playback control (pause, seek, chase, loop). Added the ability to set a specific start time via setAudioQueueStartTime(). Event culling can now be disabled during assembly. Fixed a bug that could cause final events in a sequence to hang. Fixed a bug that could cause a tempo hiccup when starting playback.
    • vinicity

      Weekly High Score Challenge #128
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #128.
      This is the hall of fame for Winnie's Hallowe'en Flight:

      mozipha - 8.572 m Gothon - 6.769 m Kat - 4.925 m vinicity - 4.053 m DaddyJDM - 3.033 m

      Congratulations, mozipha. That was quite a flight!
      A big thank you to everyone who participated. Stay tuned for challenge #129.

    • poof92

      A better inventory and shop menu for my rpg
      Work In Progress • • poof92

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      Dave

      Awesome! Looks good so far!

    • Z-Mann

      Crash with doomed version of a linked list
      Bug Reporting (FUZE 4 Nintendo Switch) • • Z-Mann

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      Dave

      Great report. Thanks @Z-Mann !

    • mozipha

      Online help for bitwise and/not/or links to wrong entries
      Bug Reporting (Forum) • • mozipha

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      834
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      No one has replied