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    • vinicity

      Weekly High Score Challenge #124
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #124.
      This is the hall of fame for REDRUM ROBO RUN.

      mozipha - 78 vinicity - 61 Devieus - 57 Dinocoder - 55 Richard - 50 Gothon - 49 DaddyJDM - 46 Kat - 43 waldron - 37 Holger - 35 Dave - 26

      Congratulations, mozipha. Your robot ran the longest!
      A big thank you to everyone who participated. Stay tuned for challenge #125.

    • Dave

      FUZE Gamejam 27! 28th September - 1st October // THEME: TWO COLOURS ONLY
      FUZE GAME JAM • • Dave

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      pianofire

      Full list:

      SPF53MND5M - "Dark Maze II" by Richard NWDSXMNDXR - "Bisque or Not Bisque" by Isaac I'm 12 By the way N5SD2MNDHB - "Dougie Deuce" by DaddyJDM 76873MNDNZ - "LeftRight" by Devieus 9ZF63MND5C - "REDRUM ROBO RUN" by vinicity N1757MNDNP - "Dither Ball" by Scrubz N9T2FNNDDT - "Silhouette" by mozipha 78R63MND5U - "Dicing With Death" by Waldron H2B63MND51 - "2" by Aybery 55A63MND9F - "Crash on Cobalt 9" by Dinocoder
    • Scrubz

      Make Your Own Starlight Puzzles!
      General Discussion • • Scrubz

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      No one has replied

    • S

      Pixel art of my characters I don't know what to do with
      General Discussion • • Super Dup

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      Spacemario

      @super-dup Wow are those good! I really liked the 3DO port of the Amiga game "Soccer Kid", these give me that vibe.

    • T

      Classic Bowling
      Finished Projects • • Thundarr

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      Dave

      Hadn't got around to playing yet apologies! Just had a go, this feels great! Congrats on putting together a polished, finished game project. Really great work, love the bowler asset!!

    • Kat

      FUZE Gamejam 26! 31st August - 3rd September // THEME: HIDE
      FUZE GAME JAM • • Kat

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      vinicity

      Who is the mystery person behind the excellent FoxyPathHide?

    • mozipha

      Overflowing memory allocation by trying to load more than 124 models corrupts environment 0's background
      Bug Reporting (FUZE 4 Nintendo Switch) • • mozipha

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      Kat

      Wow, that's a funky one! Thank you for the report, mozipha.

    • Dave

      FUZE Gamejam 25! 29th June - 2nd July // THEME: SEARCH!
      FUZE GAME JAM • • Dave

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      pianofire

      VCH63MND1E - "Ghost Castle" by Matt R. aka Thundarr
      FB563MND5C - "S.E.A.R.C.H." by vinicity
      9AX43MNDHB - "SIRCH" by DaddyJDM
      NHQQ3MND5G - "dark catacombs" by Nathan Meier
      X8PP2MNDNP - "Balloon Share v2" by Scrubz
      N4TT7MND9F - "Search for the Lost City" by Dinocoder
      N3XVDMND5U - "SearchForTruth" by waldron
      N969VMNDHB - "Driftin Deliveries" by monkeee
      N1LEENNDNZ - "The Hunt for Green July" by Develius

    • P

      How do I get the index number of an item in an array?
      Help • • PosingSaucer251

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      mozipha

      I'm not aware of any built-in way to do that. For most array processing functions, if you want them, it's up to you to code them.

      It's not directly related to your question, but one trick I've found that can be useful in some circumstances, particularly when dealing with structs, is to convert the array/struct into a string using str() and then process it with the string functions. It's particularly relevant to structs because it allows you to search for a field within the struct, which can't normally be done. The limitation on this, though, is that str() will throw an error if the struct contains anything such as a handle that can't be converted to a string.

    • mozipha

      objectPointAt() and setCamera() don't render when pointing straight up or down
      Bug Reporting (FUZE 4 Nintendo Switch) • • mozipha

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      Kat

      Thank you for reporting this and for the example program!

    • mozipha

      Drawing an object in a removed group crashes FUZE
      Bug Reporting (FUZE 4 Nintendo Switch) • unlinkobject removeobject object group drawobjects • • mozipha

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      Kat

      Thank you for the report and the steps to reproduce!

    • P

      Porting Pokemon Emerald to Fuze
      General Discussion • • PosingSaucer251

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      P

      I have been doing some more programming, and research, and I'm almost ready to release a program that converts an image into my fuze format, and types it for you! No microcontroller needed! Currently it can only convert images right now, but I have been working on making it so that it can import midi files, and even 3d models!! (For the 3d model part, i found a whole bunch of ways to crash fuze lol, I had to reprogram it many times) I am currently testing the program on different devices, expect a release in the next few weeks! (The release will only convert images)

      Edit: May have to rework the code, as I discovered a better and faster way to compress the files for images.

    • G

      Beginner questions
      General Discussion • • gamedev

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      No one has replied

    • A

      Does a PC version of Fuze4 exist?
      General Discussion • • Ancientspark

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      A

      Any word on the Windows version of Fuze 4 as of 2023? I love it on Switch, but since I only have a Lite model I'm kind of looking forward to doing things a little quicker!

    • S

      Can someone make a Sonic engine for me?
      Help • • Super Dup

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      S

      @stevezx81 And I don't know how to code a Sonic physics engine, and that would actually be the best way to see them in action.

    • N

      Made for Fuze program from Switch?
      Comments & Feedback • • NathanGroovy

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      Gameboy

      You would need to post your game on here first so people can play it, then talk to people that work on Fuze to help you make sure the game is well polished.

      Here's a thread about it:
      https://fuzearena.com/forum/topic/2035/made-with-fuze-sell-your-game-on-the-nintendo-eshop

    • N

      How can I make collision?
      Help • collision screen sprite • • NewJoeniel

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      PickleCatStars

      Normally what I do is a bunch of ‘if player x position < 0 then player xspeed = - player xspeed
      If player x > screenwidth then player xspeed = - player xspeed
      If player y position < 0 then player y speed = - player y speed
      If player y position > screen height then player y speed = - player y speed.’

      This has the effect of bouncing you off walls. To stop dead, you’d put speed = 0, and laso probably shift the players position a bit to put them back jnside the screen if they go over by a few pixels.

      There’s a clever example in the tutorials using clamp() which looks neater. It’s at https://fuzearena.com/help/view/Sprite Game - scroll down to the part ‘creating boundaries’

      You can also use maps, probably, and use the map collision. All sorts of ways to skin a cat. Hope this helps!

    • HeyoMayo

      UI System/Framework
      Work In Progress • • HeyoMayo

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      HeyoMayo

      @posingsaucer251 I made a scrollbar, i'm thinking of adding in a feature to the UIScene that would have a box-like affect

    • S

      Importing resources from PC + JPG Viewer
      Work In Progress • • sigixxx

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      P

      I have a question, does it require a home-brewed switch, if not, does it store the huge binary file in the Fuze code editor?
      Also, are you able to release the information on how to make that/buy that? I am working on porting Pokémon emerald to Fuze, and spent weeks recreating the sprites, and my code looks like this lol
      https://i.ibb.co/J7D3nWT/IMG-20230521-172724.jpg

      It has been a year since I have started this project, and only managed to import the Pokémon's sprites. There are still a lot more images to go, and that device will make it so I can probably finish this project by 2024.

      Thanks. --PosingSaucer251

    • HeyoMayo

      Useful Function Libary 0.7.5
      Functions • • HeyoMayo

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      HeyoMayo

      @toxibunny save data system, str() deserializer, and a input system (for multiple and changable bindings)