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    • mozipha

      Drawing an object in a removed group crashes FUZE
      Bug Reporting (FUZE 4 Nintendo Switch) • unlinkobject removeobject object group drawobjects • • mozipha

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      Kat

      Thank you for the report and the steps to reproduce!

    • P

      Porting Pokemon Emerald to Fuze
      General Discussion • • PosingSaucer251

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      P

      I have been doing some more programming, and research, and I'm almost ready to release a program that converts an image into my fuze format, and types it for you! No microcontroller needed! Currently it can only convert images right now, but I have been working on making it so that it can import midi files, and even 3d models!! (For the 3d model part, i found a whole bunch of ways to crash fuze lol, I had to reprogram it many times) I am currently testing the program on different devices, expect a release in the next few weeks! (The release will only convert images)

      Edit: May have to rework the code, as I discovered a better and faster way to compress the files for images.

    • G

      Beginner questions
      General Discussion • • gamedev

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      No one has replied

    • A

      Does a PC version of Fuze4 exist?
      General Discussion • • Ancientspark

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      A

      Any word on the Windows version of Fuze 4 as of 2023? I love it on Switch, but since I only have a Lite model I'm kind of looking forward to doing things a little quicker!

    • S

      Can someone make a Sonic engine for me?
      Help • • Super Dup

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      S

      @stevezx81 And I don't know how to code a Sonic physics engine, and that would actually be the best way to see them in action.

    • N

      Made for Fuze program from Switch?
      Comments & Feedback • • NathanGroovy

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      Gameboy

      You would need to post your game on here first so people can play it, then talk to people that work on Fuze to help you make sure the game is well polished.

      Here's a thread about it:
      https://fuzearena.com/forum/topic/2035/made-with-fuze-sell-your-game-on-the-nintendo-eshop

    • N

      How can I make collision?
      Help • collision screen sprite • • NewJoeniel

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      PickleCatStars

      Normally what I do is a bunch of ‘if player x position < 0 then player xspeed = - player xspeed
      If player x > screenwidth then player xspeed = - player xspeed
      If player y position < 0 then player y speed = - player y speed
      If player y position > screen height then player y speed = - player y speed.’

      This has the effect of bouncing you off walls. To stop dead, you’d put speed = 0, and laso probably shift the players position a bit to put them back jnside the screen if they go over by a few pixels.

      There’s a clever example in the tutorials using clamp() which looks neater. It’s at https://fuzearena.com/help/view/Sprite Game - scroll down to the part ‘creating boundaries’

      You can also use maps, probably, and use the map collision. All sorts of ways to skin a cat. Hope this helps!

    • HeyoMayo

      UI System/Framework
      Work In Progress • • HeyoMayo

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      HeyoMayo

      @posingsaucer251 I made a scrollbar, i'm thinking of adding in a feature to the UIScene that would have a box-like affect

    • HeyoMayo

      Useful Function Libary 0.7.5
      Functions • • HeyoMayo

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      HeyoMayo

      @toxibunny save data system, str() deserializer, and a input system (for multiple and changable bindings)

    • waldron

      Mario/platformer
      Work In Progress • • waldron

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      PickleCatStars

      The jumping looks legit. 👍

    • HeyoMayo

      Saving Data using a Deserializer
      Work In Progress • recursion deserialization file save data • • HeyoMayo

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      HeyoMayo

      Update: added support for structs with a really easy way to create custom converters for custom structs. Some come with the deserializer, like controls(i), i'm still adding in the rest of the system structs.

      One thing to note is that the deserializer treats structs alot like arrays, so a 3D array with structs may cause a recursive error like 4D arrays.

    • Dave

      FUZE Gamejam 24! 2nd - 7th May // THEME ANNOUNCED!
      FUZE GAME JAM • • Dave

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      Kat

      The game codes:

      XLWM2MND5M - "There's always space for cake" by Richard
      1M223MNDXR - "Dave's present" by Isaac age 12
      C5H63MNDSG - "The Cake Delivery Service" by Melon Kid
      S4DS3MND9D - "A Piece of Cake" by Steve
      N8DV7MND1E - "Guess the number" by LucasJG
      51E43MNDXH - "Maisie's Moods" by AndyG85
      NXRVVMND5U - "SUPERFUZER" by waldron
      5DXL7MND9F - "Cake Delivery Service" by Dinocoder
      XP663MNDNZ - "Cake Target" by Devieus, Spider
      57NM3MND5C - "Strange Happenings" by Vinicity
      DF7R3MNDSL - "A Gift For Dave" by James Morris

    • SteveZX81

      Mouse support(I have a reason)
      Comments & Feedback • • SteveZX81

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      Spacemario

      @stevezx81 A few weeks ago I tried to find, "What's the closest thing to Fuze on the PC?"

      In spite of the fact that the PC Game Creation System space is very crowded-- countless dozens of choices-- the closest thing I could find was "HaxeFlixel", and even that wasn't quite the same thing; it's probably more similar to Microsoft's old XNA Framework than anything else.

      So I think there is room in the PC ecosystem for a code-first, single-code-sheet, very simple-to-use system like Fuze. I think it would be cool if the Fuze team could also port over the map and sprite editors too to further differentiate themselves, even though there will always be better map and sprite editors outside of Fuze itself.

    • monkeee

      The Emoji Channel
      Finished Projects • • monkeee

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      pianofire

      I think this was misspelled in Fuze originally but was corrected in a patch which then broke this program

    • HeyoMayo

      User functions with the same name can now have a different amount of params
      Coding • • HeyoMayo

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      HeyoMayo

      @vinicity awesome

    • 91Pkay

      Change button usage?
      Help • • 91Pkay

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      pianofire

      So you need to keep track of what state the game is in e.g. title screen, game screen, exit screen then you can respond to the controls in different ways depending what the state is. There is a simple example in this post https://fuzearena.com/forum/topic/852/exit-the-game-loop-back-to-title-screen/2?_=1683130244723

    • vinicity

      Weekly High Score Challenge #122
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #122.
      This is the hall of fame for Senorita Spaceworm's Sensible Word Game:

      SteveZX81 - 107 vinicity - 104 Trese - 77 Kat - 65 E12345E/Melon Kid - 52 waldron - 43 Devieus - 41 Maxwello/Dean Thorpe - less than 40

      Congratulations, SteveZX81. That is quite a sensible score!
      A big thank you to everyone who participated. Stay tuned for challenge #123.

    • vinicity

      Weekly High Score Challenge #121
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #121.
      This is the hall of fame for Steve's Christmas Calamity.

      1. Dave - completed all levels 1. Devieus - completed all levels 1. Kat - completed all levels 4. FocusU - 207 5. vinicity - 206 6. Melon Kid - 167

      Congratulations, everyone who completed the game. You get to share the Christmas glory!
      A big thank you to everyone who participated. Stay tuned for challenge #122.

    • 91Pkay

      How do I Delay something?
      Help • • 91Pkay

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      vinicity

      All that setTimer does is tell Fuze to call a user function after a set time. That user function may of course contain anything you want, like loadMap().

      The same goes for the other example. You can put whatever inside the delayed functions...

    • vinicity

      Weekly High Score Challenge #120
      High Score Challenges • weeklyhighscore • • vinicity

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      Kat

      Ebrit did also post a 77 on Discord :)