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    • monkeee

      3D Split Screen Shooter (2 players)
      Finished Projects • collision multiplayer split screen 3d-game • • monkeee

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      monkeee

      @monkeee polished this up and added new maps, hp, reload and ui. I made it a new project because it got a bit long and complicated. I liked how simple the original one was.
      Here's the download code:
      S5L43MNDHB

      Preview:

    • vinicity

      Weekly High Score Challenge #118
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #118.
      This is the hall of fame for Pumpkin Factory:

      vinicity - 17,940 Kat - 16,180 EvanTropFun - 13,360 SteveZX81 - 13,260 monkeee - 12,780

      Congratulations, vinicity. I guess I know my way around the old factory!
      A big thank you to everyone who participated. Stay tuned for challenge #119.

    • E

      Golf Beta Level
      Work In Progress • • EvanTropFun

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      E

      @toxibunny For the ball rolling, i added a friction. The speed's ball decrease a bit on floor.
      The rotation animation work with the x speed of thé ball

    • vinicity

      Weekly High Score Challenge #117
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #117.
      This is the hall of fame for Tapper:

      Richard - 1802 Dinocoder - 1098 Kat - 785 vinicity - 666 waldron - 576

      Congratulations, Richard. You served up a great score!
      A big thank you to everyone who participated. Stay tuned for challenge #118.

    • HeyoMayo

      How to make the a 3d object point towards a location without using objectPointAt()
      Help • • HeyoMayo

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      HeyoMayo

      @gothon Thank you so much! This will be very useful for coding the kart AI. I'll be using a 2D vector for the angle from now on.

    • HeyoMayo

      A issue was detected with in my 3D project, but it could not be vaildated after repair
      Help • • HeyoMayo

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      HeyoMayo

      @toxibunny Nah, it got rejected (I thought submitting it would work). I didn't recover it :(.

    • vinicity

      Weekly High Score Challenge #116
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #116.
      This is the hall of fame for Clock Out:

      1. Devieus - 36 2. Dave - 23 2. Kat - 23 4. vinicity - 21 5. Dinocoder - 20

      Congratulations, Devieus. You clocked in a great score!
      A big thank you to everyone who participated. Stay tuned for challenge #117.

    • HeyoMayo

      A ranged AI assist trophy in my fighting game is firing anything that's not a player
      Help • computer warflags range help fighting • • HeyoMayo

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      No one has replied

    • L

      Small Stack VM Implementation
      Work In Progress • • LucasJG25

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      No one has replied

    • HeyoMayo

      Plot() a circle?
      Advanced • • HeyoMayo

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      HeyoMayo

      @vinicity Thank you so much for the function, i'll try it out

    • Dave

      FUZE NEWS! The Year So Far & The Road Ahead
      Announcements • • Dave

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      HeyoMayo

      Does fuze planning on being on windows imply we'll be able to make a .exe file and maybe sell the game/app online (or with permission required from fuze)?

    • vinicity

      Weekly High Score Challenge #115
      High Score Challenges • weeklyhighscore • • vinicity

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      monkeee

      Thanks guys for playing my game!

    • HeyoMayo

      Draw in Fuze - a small drawing program for fuze
      Work In Progress • • HeyoMayo

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      HeyoMayo

      Update: loads of optimization and new file formating, 60 fps at 15000 circles (while using the pencil or not using anything) the eraser still causes a huge drop in fps, but it's a start.
      Next thing is to add a menu and maybe swap to gothon's filesystem (you won't have to copy the project anymore) :). I'm trying to make it so I can load all of the save data in one string to make saving and loading faster, ideas on how to do this would be extremely helpful.

      Edit: I've finished implementing gothon's filesystem (very good btw) I wsnt to debug it a bit more to make sure it's good before adding the menu, and touch screen drawing :) (how do you get locations from one point to another in a line)

      Update: I've switched from using circles to plots (string of pixels) the only issue is that save data (Using Gothon's FS, very good btw) doesn't work anymore for some reason, the pixel string is all 0's (no drawn pixels)

    • HeyoMayo

      How do I make AI for a pong fighting game?
      Help • • HeyoMayo

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      HeyoMayo

      @skullo I'm glad you found it funny, I really like it when my dumb jokes make someone laugh. I was considering adding unlockable lore considering how fun the high scores were for me to play and code (although I don't know if my weird sense of humor crosses the line).

    • HeyoMayo

      After sharing a program the share menu crashes the whole software
      Bug Reporting (FUZE 4 Nintendo Switch) • • HeyoMayo

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      HeyoMayo

      @waldron Yeah, eventually I got the code, (although it's still pending) but the error is still happening just as randomly even though i've not shared anything recently
      The code is S8Y23MNDX5

    • Dave

      FUZE Showcase Gallery - The "Not a Competition" Competition!
      Competitions • • Dave

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      HeyoMayo

      @heyomayo oops! Forgot to set debug to false, the new code is 51SC7MNDX5 sorry

    • Dave

      Happy Valentine's Day from the FUZE Team!
      Announcements • • Dave

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      No one has replied

    • W

      Flipnote hatena?
      Coding • • wottanight25

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      W

      Thank you all for answering My cuestion

    • Kat

      Render Effects
      Creation share codes • render filter rendereffect effect • • Kat

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      Dave

      @Kat This is so fantastically helpful to so many! Thank you!

    • S

      Bulanci - port o f old Czech battle game in development
      Work In Progress • • sigixxx

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      S

      Thanks a lot, i definetelly will share it when it will be completed:) But still a lot of work on this. I need to do the better animations, more weapons and bonuses and also some more maps...