I've updated the project and documentation (new code is H2D63MNDDT). The demo track is the same, but I've fixed a couple bugs and added some functions for controlling playback. The changes for version 1.0.10 are:
Added functions for playback control (pause, seek, chase, loop).
Added the ability to set a specific start time via setAudioQueueStartTime().
Event culling can now be disabled during assembly.
Fixed a bug that could cause final events in a sequence to hang.
Fixed a bug that could cause a tempo hiccup when starting playback.
@joyrider3774 just browsed through some old posts; I still like this one a lot. Nice work!
PS: ..and yeah QR codes contain less data (also more redundant) than these images.
Thanks for this post! Really helps alot for trying to get my games published! Is there anyone from the Fuze team we should specifically be talking to when we have a game that we're wanting to get published to the eShop?