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    • Dave

      Get your game in the FUZE SHOWCASE GALLERY!
      Announcements • • Dave

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      vinicity

      I would like to present the following titles for inclusion in the Showcase Gallery:

      Euclidean Sequencer - ID: SZF63MND5C
      Mr Santa's Present Predicament - ID: MBF63MND5C
      The Hidden Terror - ID: BTN23MND5C
      Theseus - ID: L3T23MND5C
      Don't Stop Now - ID: V3863MND5C
      REDRUM ROBO RUN - ID: 9ZF63MND5C

      (Some of these are still pending...)

    • Scrubz

      Super Funky Bowling - Wireframe Entry
      Finished Projects • • Scrubz

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      Scrubz

      @albfan Fixed 👍

    • poof92

      3d ship shooting
      Coding • • poof92

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      No one has replied

    • poof92

      Jump dude my new platformer
      Work In Progress • • poof92

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      poof92

      I've updated a lot of it so far!
      https://x.com/mike97137/status/1838388208771404025?t=fPUsOxE0h87dFBH78z0Hgg&s=19

    • DaRealMrSneeky

      When are they releasing FUZE Windows
      Coding Challenges! • • DaRealMrSneeky

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      Kat

      We're working on it! We've been focussing on the latest patch for the Switch version recently, plus we've been running loads of coding workshops over the summer, so the Windows version has had to be somewhat on the back burner. However, we're back on it so keep your eye on this space for updates!

    • supersonic12886

      It's been a while
      Work In Progress • • supersonic12886

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      No one has replied

    • poof92

      My map editor crashes entire program
      Help • • poof92

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      poof92

      Oh ok that would explain it. I got it to work though so no worries thanks for the reply

    • D

      Discord validation
      Help • • deevee

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      D

      Thank you :)

    • joyrider3774

      Retro Time - Wireframe Entry
      Finished Projects • wireframe arcade competition retro • • joyrider3774

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      joyrider3774

      I'm necroing this old post again lol. I have now ported the game not only to the playdate handheld which seems i never mentioned here but also to the vircon32 fantasy console. The playdate port was made last year and is in black and white only as the playdate only has a 1 bit screen, the game is playable also in the browser and on pc and so because i created an SDL2 implementation of the playdate api just to be able to let people play my playdate games on other systems than playdate.

      The now just released Vircon 32 port is kinda crazy on its own as the Vircon 32 is a fantasy console that runs on 15mhz cpu at 640x360 and i had to optimize the game a lot sometimes even splitting up logic and drawing over multiple frames or in the case of the toady game limitting tiles used by zooming in on the game a bit

      The vircon32 port is available here : https://joyrider3774.itch.io/retrotime-vircon32-version
      The playdate port is available here : https://joyrider3774.itch.io/retrotime-playdate

    • R

      discord invite link dead
      Help • • Raven1120

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      M

      I think I saw you found your way into the Discord server. But for posterity here is an alternate invite link that should never expire: https://discord.gg/MfAEAkhG47

      ~Max

    • M

      Avast, pirate game
      Finished Projects • • Max_Shen

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      No one has replied

    • Linser22

      Removing an item from a dynamic array
      Help • array • • Linser22

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      Linser22

      @mozipha

      This is what I ended up going with it’s a little messy but I’ll put it here incase it’s helpful to anyone else. I’m working with sprites so I believe I can’t just sprite[0] = sprite[1]. If you can I haven’t been able to get it to work.
      Thanks again.

      function remove(ref o_array, index) array n_array[len(o_array) - 1] var offset = 0 var i for i = 0 to len(n_array) loop if i == index then offset = 1 endif n_array = createSprite() setSpriteImage( n_array[i], block_image ) setSpritelocation( n_array[i], getSpriteLocation( o_array[ i + offset ] ).x, getSpriteLocation( o_array[ i + offset ] ).y + ( offset *8 )) setSpritecolor( n_array[i], getSpriteColor( o_array[ i + offset ] ) ) removeSprite( o_array[i] ) repeat removeSprite(o_array[ len(o_array) - 1 ] ) return n_array
    • N

      Crusader: Action RPG inspired by Vampire Survivors
      Work In Progress • • NathanGroovy

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      N

      @max_shen Thanks for the feedback!
      I'll look into getting those errors fixed. Splitting the trees into two separate sprites might be hard because the tree sprites I'm using are setup to be just one full sprite. I'm working on adding more items too for the shop and chests. There's still alot I want to add to the game to make it a full experience and not just a short demo. But there's still some refining that needs to be done to the current code and gameplay for sure. I'll put the errors and improvements you suggested at the top of the list of what needs updating. Stay tuned!

    • Spacemario

      RMC - The Cave Fuze Mention
      General Discussion • • Spacemario

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    • mozipha

      3D position to screen position, screen position to 3D position
      Functions • • mozipha

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      Spacemario

      This is awesome, thanks for posting! I've tried to figure out how to do this myself on past occasions, and gave up-- my math skills aren't the best.

    • HeyoMayo

      Totally Accurate Tennis - Pong Fighting Game (live)
      Work In Progress • fighting tat updates wip • • HeyoMayo

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      HeyoMayo

      Update: im still here lol, rn im just trying to recreate the whole game from scratch to try to make it much less glitchy and optimized and actually readable. It’s going pretty well so far

    • M

      Westward Ho! 1847
      Finished Projects • • Max_Shen

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      No one has replied

    • M

      Apollo (Lunar Landing Game)
      Finished Projects • • Max_Shen

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      No one has replied

    • M

      King of Sumeria
      Finished Projects • • Max_Shen

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      Dave

      Incredible work! Your passion and respect for the history is evident.. I hadn't come across King of Sumeria before. This has been a fascinating read!

    • poof92

      Is there a way to wrap text with printat?
      Beginners • • poof92

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      poof92

      @mozipha oh I can't believe I didn't notice that thanks a bunch