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    • poof92

      Jump dude my new platformer
      Work In Progress • • poof92

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      poof92

      I've updated a lot of it so far!
      https://x.com/mike97137/status/1838388208771404025?t=fPUsOxE0h87dFBH78z0Hgg&s=19

    • DaRealMrSneeky

      When are they releasing FUZE Windows
      Coding Challenges! • • DaRealMrSneeky

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      Kat

      We're working on it! We've been focussing on the latest patch for the Switch version recently, plus we've been running loads of coding workshops over the summer, so the Windows version has had to be somewhat on the back burner. However, we're back on it so keep your eye on this space for updates!

    • supersonic12886

      It's been a while
      Work In Progress • • supersonic12886

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    • poof92

      My map editor crashes entire program
      Help • • poof92

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      poof92

      Oh ok that would explain it. I got it to work though so no worries thanks for the reply

    • D

      Discord validation
      Help • • deevee

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      D

      Thank you :)

    • joyrider3774

      Retro Time - Wireframe Entry
      Finished Projects • wireframe arcade competition retro • • joyrider3774

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      joyrider3774

      I'm necroing this old post again lol. I have now ported the game not only to the playdate handheld which seems i never mentioned here but also to the vircon32 fantasy console. The playdate port was made last year and is in black and white only as the playdate only has a 1 bit screen, the game is playable also in the browser and on pc and so because i created an SDL2 implementation of the playdate api just to be able to let people play my playdate games on other systems than playdate.

      The now just released Vircon 32 port is kinda crazy on its own as the Vircon 32 is a fantasy console that runs on 15mhz cpu at 640x360 and i had to optimize the game a lot sometimes even splitting up logic and drawing over multiple frames or in the case of the toady game limitting tiles used by zooming in on the game a bit

      The vircon32 port is available here : https://joyrider3774.itch.io/retrotime-vircon32-version
      The playdate port is available here : https://joyrider3774.itch.io/retrotime-playdate

    • R

      discord invite link dead
      Help • • Raven1120

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      M

      I think I saw you found your way into the Discord server. But for posterity here is an alternate invite link that should never expire: https://discord.gg/MfAEAkhG47

      ~Max

    • M

      Avast, pirate game
      Finished Projects • • Max_Shen

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    • Linser22

      Removing an item from a dynamic array
      Help • array • • Linser22

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      Linser22

      @mozipha

      This is what I ended up going with it’s a little messy but I’ll put it here incase it’s helpful to anyone else. I’m working with sprites so I believe I can’t just sprite[0] = sprite[1]. If you can I haven’t been able to get it to work.
      Thanks again.

      function remove(ref o_array, index) array n_array[len(o_array) - 1] var offset = 0 var i for i = 0 to len(n_array) loop if i == index then offset = 1 endif n_array = createSprite() setSpriteImage( n_array[i], block_image ) setSpritelocation( n_array[i], getSpriteLocation( o_array[ i + offset ] ).x, getSpriteLocation( o_array[ i + offset ] ).y + ( offset *8 )) setSpritecolor( n_array[i], getSpriteColor( o_array[ i + offset ] ) ) removeSprite( o_array[i] ) repeat removeSprite(o_array[ len(o_array) - 1 ] ) return n_array
    • N

      Crusader: Action RPG inspired by Vampire Survivors
      Work In Progress • • NathanGroovy

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      N

      @max_shen Thanks for the feedback!
      I'll look into getting those errors fixed. Splitting the trees into two separate sprites might be hard because the tree sprites I'm using are setup to be just one full sprite. I'm working on adding more items too for the shop and chests. There's still alot I want to add to the game to make it a full experience and not just a short demo. But there's still some refining that needs to be done to the current code and gameplay for sure. I'll put the errors and improvements you suggested at the top of the list of what needs updating. Stay tuned!

    • Spacemario

      RMC - The Cave Fuze Mention
      General Discussion • • Spacemario

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    • mozipha

      3D position to screen position, screen position to 3D position
      Functions • • mozipha

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      Spacemario

      This is awesome, thanks for posting! I've tried to figure out how to do this myself on past occasions, and gave up-- my math skills aren't the best.

    • HeyoMayo

      Totally Accurate Tennis - Pong Fighting Game (live)
      Work In Progress • fighting tat updates wip • • HeyoMayo

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      HeyoMayo

      Update: im still here lol, rn im just trying to recreate the whole game from scratch to try to make it much less glitchy and optimized and actually readable. It’s going pretty well so far

    • M

      Westward Ho! 1847
      Finished Projects • • Max_Shen

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    • M

      Apollo (Lunar Landing Game)
      Finished Projects • • Max_Shen

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    • M

      King of Sumeria
      Finished Projects • • Max_Shen

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      Dave

      Incredible work! Your passion and respect for the history is evident.. I hadn't come across King of Sumeria before. This has been a fascinating read!

    • poof92

      Is there a way to wrap text with printat?
      Beginners • • poof92

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      poof92

      @mozipha oh I can't believe I didn't notice that thanks a bunch

    • poof92

      Operation Delta zombie shooter
      Work In Progress • • poof92

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      I

      woah thats nice

    • Dave

      MADE WITH FUZE! Sell your game on the Nintendo eShop!
      Announcements • • Dave

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      Spacemario

      @gemgames said in MADE WITH FUZE! Sell your game on the Nintendo eShop!:

      @spacemario STOS was great! I used to program in STOS as a hobbyist on the Atari ST years ago. I only very recently discovered Fuze, but if it is anything like STOS or AMOS then it will be a lot of fun to program in, can't wait!

      It's a lot like STOS! You have one sheet of code-- you draw sprites and maps using integrated tools, then load them in via one line of code each. Like STOS you can do chip music, although there is no integrated song editor like there was in STOS. You'll instantly be comfortable! The language is more Python-like than Basic, so it feels more modern than STOS in that regard too.

    • mozipha

      Celqi - 3D Map Editor for FUZE
      Finished Projects • • mozipha

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      mozipha

      @mozipha said in Celqi - 3D Map Editor for FUZE:

      Features that I'd like to add in the future include ... file-streaming to support larger maps, if I can get it working.

      I made a change to how Celqi internally tracks object locations and an unintended result is that dynamic loading will now be a lot easier for me to implement.

      There are still some aspects of the system to work out, but I think I should be able to set things up so that you can use load triggers within the map to dynamically load and unload chunks of the map. It's not perfect, since dynamic loading causes some lag and framerate dips and (obviously) can't be done instantly, but if used carefully, it should make it possible to effectively have maps of any size as long as you stay within the size limit for the portions that are currently loaded.