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    • HeyoMayo

      UI System/Framework
      Work In Progress • • HeyoMayo

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      HeyoMayo

      @posingsaucer251 I made a scrollbar, i'm thinking of adding in a feature to the UIScene that would have a box-like affect

    • S

      Importing resources from PC + JPG Viewer
      Work In Progress • • sigixxx

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      P

      I have a question, does it require a home-brewed switch, if not, does it store the huge binary file in the Fuze code editor?
      Also, are you able to release the information on how to make that/buy that? I am working on porting Pokémon emerald to Fuze, and spent weeks recreating the sprites, and my code looks like this lol
      https://i.ibb.co/J7D3nWT/IMG-20230521-172724.jpg

      It has been a year since I have started this project, and only managed to import the Pokémon's sprites. There are still a lot more images to go, and that device will make it so I can probably finish this project by 2024.

      Thanks. --PosingSaucer251

    • HeyoMayo

      Useful Function Libary 0.7.5
      Functions • • HeyoMayo

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      HeyoMayo

      @toxibunny save data system, str() deserializer, and a input system (for multiple and changable bindings)

    • waldron

      Mario/platformer
      Work In Progress • • waldron

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      PickleCatStars

      The jumping looks legit. 👍

    • HeyoMayo

      Saving Data using a Deserializer
      Work In Progress • recursion deserialization file save data • • HeyoMayo

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      HeyoMayo

      Update: added support for structs with a really easy way to create custom converters for custom structs. Some come with the deserializer, like controls(i), i'm still adding in the rest of the system structs.

      One thing to note is that the deserializer treats structs alot like arrays, so a 3D array with structs may cause a recursive error like 4D arrays.

    • Dave

      FUZE Gamejam 24! 2nd - 7th May // THEME ANNOUNCED!
      FUZE GAME JAM • • Dave

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      Kat

      The game codes:

      XLWM2MND5M - "There's always space for cake" by Richard
      1M223MNDXR - "Dave's present" by Isaac age 12
      C5H63MNDSG - "The Cake Delivery Service" by Melon Kid
      S4DS3MND9D - "A Piece of Cake" by Steve
      N8DV7MND1E - "Guess the number" by LucasJG
      51E43MNDXH - "Maisie's Moods" by AndyG85
      NXRVVMND5U - "SUPERFUZER" by waldron
      5DXL7MND9F - "Cake Delivery Service" by Dinocoder
      XP663MNDNZ - "Cake Target" by Devieus, Spider
      57NM3MND5C - "Strange Happenings" by Vinicity
      DF7R3MNDSL - "A Gift For Dave" by James Morris

    • SteveZX81

      Mouse support(I have a reason)
      Comments & Feedback • • SteveZX81

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      Spacemario

      @stevezx81 A few weeks ago I tried to find, "What's the closest thing to Fuze on the PC?"

      In spite of the fact that the PC Game Creation System space is very crowded-- countless dozens of choices-- the closest thing I could find was "HaxeFlixel", and even that wasn't quite the same thing; it's probably more similar to Microsoft's old XNA Framework than anything else.

      So I think there is room in the PC ecosystem for a code-first, single-code-sheet, very simple-to-use system like Fuze. I think it would be cool if the Fuze team could also port over the map and sprite editors too to further differentiate themselves, even though there will always be better map and sprite editors outside of Fuze itself.

    • monkeee

      The Emoji Channel
      Finished Projects • • monkeee

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      pianofire

      I think this was misspelled in Fuze originally but was corrected in a patch which then broke this program

    • HeyoMayo

      User functions with the same name can now have a different amount of params
      Coding • • HeyoMayo

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      HeyoMayo

      @vinicity awesome

    • 91Pkay

      Change button usage?
      Help • • 91Pkay

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      pianofire

      So you need to keep track of what state the game is in e.g. title screen, game screen, exit screen then you can respond to the controls in different ways depending what the state is. There is a simple example in this post https://fuzearena.com/forum/topic/852/exit-the-game-loop-back-to-title-screen/2?_=1683130244723

    • vinicity

      Weekly High Score Challenge #122
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #122.
      This is the hall of fame for Senorita Spaceworm's Sensible Word Game:

      SteveZX81 - 107 vinicity - 104 Trese - 77 Kat - 65 E12345E/Melon Kid - 52 waldron - 43 Devieus - 41 Maxwello/Dean Thorpe - less than 40

      Congratulations, SteveZX81. That is quite a sensible score!
      A big thank you to everyone who participated. Stay tuned for challenge #123.

    • vinicity

      Weekly High Score Challenge #121
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #121.
      This is the hall of fame for Steve's Christmas Calamity.

      1. Dave - completed all levels 1. Devieus - completed all levels 1. Kat - completed all levels 4. FocusU - 207 5. vinicity - 206 6. Melon Kid - 167

      Congratulations, everyone who completed the game. You get to share the Christmas glory!
      A big thank you to everyone who participated. Stay tuned for challenge #122.

    • 91Pkay

      How do I Delay something?
      Help • • 91Pkay

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      vinicity

      All that setTimer does is tell Fuze to call a user function after a set time. That user function may of course contain anything you want, like loadMap().

      The same goes for the other example. You can put whatever inside the delayed functions...

    • vinicity

      Weekly High Score Challenge #120
      High Score Challenges • weeklyhighscore • • vinicity

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      Kat

      Ebrit did also post a 77 on Discord :)

    • 91Pkay

      How do I play diff animations? For one sprite.
      Comments & Feedback • • 91Pkay

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      Skullo

      @91pkay Hi! You can download it from the projects menu, by pressing X and then introducing the download code I cited on my last comment. I've just submitted a new version of my game yesterday so it is possible is not live at this moment (I can not check the current game status because I'm out from home these days).

    • HeyoMayo

      Custom 3D Renderer
      Work In Progress • • HeyoMayo

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      No one has replied

    • Dave

      FUZE Gamejam 23! 30th March - 2nd April // THEME: SENSE
      FUZE GAME JAM • • Dave

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      vinicity

      @richard Cool! If you release a new version, I’ll make sure to feature it in a future high score challenge!

    • monkeee

      Split screen 3d racing game
      Work In Progress • • monkeee

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      vinicity

      Super cool! Thanks for explaining how you made it, that’s always interesting. I’ve thought about doing another car game too sometime.

    • 91Pkay

      Why won’t other code work?
      Comments & Feedback • • 91Pkay

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      waldron

      Here's a brief over view of a game loop, id recommend checking out the Fuze official videos but you might also find this beneficial.

      https://fuzearena.com/forum/topic/1831/user-video-tutorials/7?_=1680558006130

    • 91Pkay

      Glitchy lines in map editor.
      Comments & Feedback • • 91Pkay

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      91Pkay

      @waldron ah ok! That’s prob the issue, thanks!