2 sprites 1 player
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Sounds dodgy but all legit...
I want to control 2 sprits as 1 player that can
Move together and apart
Figured I can use the d pad to control both and
L JOYSTICK for p1 and R JOYSTICK for p2
But I cant get 2 on screen -
Sorry, I don't think I understand the question. Are you saying you can't get 2 sprites on the screen at once? Because to do that you just create 2 and draw / update 2. Apologies if that's not what you mean?
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You mean like this?
They would be two entirely separate sprites, they'd just happen to both be user controlled.
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@pobtastic yes just like that !!!
i want to have 2 robots ro and bo with separate and combined attributes/moves
2d not top down tho
kinda leaking my idea but im all about open source -
Bit off topic, but I love the Namco WSG3 sound cpu so much. Such an amazing sound!
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also this technique can be used for a pinball game ect
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@waldron said in 2 sprites 1 player:
@pobtastic yes just like that !!!
i want to have 2 robots ro and bo with separate and combined attributes/moves
2d not top down tho
kinda leaking my idea but im all about open sourceKinda like "Head Over Heels" where you can split the two characters and have completely seperate sprites, or they can be joined together and controlled as one? Or to pick something more recent - Luigi and Gooigi ? If so yeah, like @pobtastic says, it's just 2 sprites and you control them individually or dependent on state, together.
I'd personally use left and right sticks and when your characters are joined, either stick would take control. Perhaps click one of the sticks to toggle joint / individual control. I wouldn't go near the D-Pad. Not the best of controls in my opinion.
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@Martin cheers man yeah click seems a better option.
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@Martin said in 2 sprites 1 player:
Head Over Heels
geez just looked at head over heels that just gave me a huge flashback
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(slighlty) off topic I used to love this game where you could two players with linked ships
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@pianofire haha i can see this being very frustrating
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@waldron I like a challenge.
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Space Duel was awesome fun!
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started animating the bots(sprites) ....
is their a preference to loading them in e.g.createsprites()
or
loadImage=(image...) -
@waldron said in 2 sprites 1 player:
started animating the bots(sprites) ....
is their a preference to loading them in e.g.createsprites()
or
loadImage=(image...)
chrsheet=joinShapes() would i use this to join my 2 sprites together?
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No, that’s for primitives not sprites.
There is no built in concept of joining sprites into bigger sprites. You simply need to track the fact they are in a joined state and move their X / Y coordinates together
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still struggling with this iv managed to get 2 sprites on screen but then i broke it
am i doubling up on code and which code, drawsheet ect
img1 = loadimage (blah)
img2 = loadimage (blah)location ......
location...global scale.....
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@waldron said in 2 sprites 1 player:
still struggling with this iv managed to get 2 sprites on screen but then i broke it
am i doubling up on code and which code, drawsheet ect
img1 = loadimage (blah)
img2 = loadimage (blah)location ......
location...global scale.....
any method of getting 2 sprites on screen would be a great help
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@waldron This example has several https://fuzearena.com/help/view/updateSprites