Weekly High Score Challenge #39
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Sanxion! I bought it for the amazing Rob Hubbard music but never really did enjoy the game tbh.
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@vinicity It's definitely not Sanxion, the overhead portion doesn't seem to do much of anything. I'll investigate the multiple cameras though.
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@devieus said in Weekly High Score Challenge #39:
@vinicity It's definitely not Sanxion, the overhead portion doesn't seem to do much of anything. I'll investigate the multiple cameras though.
I've investigated multiple cameras and have found that it's possible, but there's some unwanted behavior/bug in it. The camera doesn't center on the draw target, but on the screen offset from the upper-left corner. So if you stack two images vertically, they both show the same upper half of what it is you expect to see.
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Best: 350, this is really cool.
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My best score today is 670!
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@devieus said in Weekly High Score Challenge #39:
@devieus said in Weekly High Score Challenge #39:
@vinicity It's definitely not Sanxion, the overhead portion doesn't seem to do much of anything. I'll investigate the multiple cameras though.
I've investigated multiple cameras and have found that it's possible, but there's some unwanted behavior/bug in it. The camera doesn't center on the draw target, but on the screen offset from the upper-left corner. So if you stack two images vertically, they both show the same upper half of what it is you expect to see.
If I'm understanding correctly, you could try using the extra drawImage() parameters to specify a source and a destination when drawing the two screens. That way you could take the middle section of each screen and draw it to the top or bottom half of the framebuffer.
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My new high score is 470.
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610! A cool idea and nice presentation - I like the background and how the ship moves in the third dimension to begin with, moving on both screens and showing you the concept (although it still took me a little while to get it!). Nice work!
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380
@Devieus It was interesting to read your background information. The audio is very harmonic and the game play is fascinating.
I ended up with the strategy: spend some time to aim,because it reloads when your last shot left the screen. And i focused more often on the top right side view of the ship to aim.
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The results are in for High Score Challenge #39.
This is the hall of fame for 3D Target Practice:- Devieus - 740
- waldron - 690
- Gothon - 670
- DaddyJDM - 660
- AndyG1985 - 610
- pianofire - 560
- vinicity - 550
- Dinocoder - 470
- PB____ - 420
- spikey - 380
- Ben 2.0 - 350
Congratulations, Devieus. Practice makes perfect!
A big thank you to everyone who participated. Stay tuned for challenge #40.