Incredible work! Your passion and respect for the history is evident.. I hadn't come across King of Sumeria before. This has been a fascinating read!
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Fuze Team
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RE: King of Sumeria
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FUZE Gamejam 31! 15th - 22nd April // THEME: LIMIT
Set your phasers to GAMEJAM! We're going to try a longer creation period this time! You have just under a week!
Your theme is... LIMIT.
As always, any interpretation of the theme is welcome! It doesn't have to be obvious!
You have until 6pm BST Sunday 22nd April - The stream will begin at 7pm that day! See you there!
Please feel free to get in touch if you have questions!
SUBMITTING:
Make sure "Fuze Gamejam 31" is in the description field of your game. You can write instructions and game info in the comments at the top of the code, but please make sure the actual description says "Fuze Gamejam 31".Share your program via "Program Options" -> Share Program.
Submit your program for download via Share Menu -> "My Shared Programs" -> Select program -> "Submit"
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FUZE Gamejam 30! 8th - 10th March // THEME: MATCH
IT'S TIME! Back to another classic FUZE GAMEJAM!
Your theme is... MATCH. As always, any interpretation of the theme is welcome! It doesn't have to be obvious!
You have until 6pm GMT Sunday 10th March - The stream will begin at 7pm that day! See you there!
Please feel free to get in touch if you have questions!
SUBMITTING:
Make sure "Fuze Gamejam 30" is in the description field of your game. You can write instructions and game info in the comments at the top of the code, but please make sure the actual description says "Fuze Gamejam 30".Share your program via "Program Options" -> Share Program.
Submit your program for download via Share Menu -> "My Shared Programs" -> Select program -> "Submit"
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RE: On screen keyboard
Thanks for the kind words! The documentation should be better on this but you actually can select a whole line with the controller by triple tapping ZR.
It sounds like Linser has found this but you can also hold ZL and use the left and right directional buttons to jump over words and the up/down buttons to quickly move between function definitions or the beginning/end of the program (there is currently a known crash if you make a new line at the end of the program after arriving there using this functionality, however this will be fixed in the next patch).
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RE: Not jumping through top tile
I can't guarantee this is the best way, but I seem to have got it working by adding a collision check around line 207 which resets the velocity to 0 if true:
if collision( playerX + psize.x / 2, playerY + velocity) then velocity = 0 endif
This doesn't work if the tiles are only 1 space apart though, as the character is too tall to fit between them. It also makes more clear the collision problems moving left and right so more checks are probably needed, but see what you think :)
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RE: FUZE Christmas Gamejam 29! 15th December - 7th January
GAMES FEATURED:
WLV63MND5M - "Fuze Fantasy" by Isaac(12)& Richard(39 and a bit)
N8W53MNDXH - "Sumball" by AndyG85
MBF63MND5C - "Mr Santas Present Predicament" by Vinicity
NX4BCDND5U - "FROG updated" by Waldron
SA723MNDNP - "Drift Space" by Scrubz
NNELYRND9S - "santa go mad" by chace j waldron
NDBFHNNDNZ - "A Show of Firework 3D" by Spider/Ebrit/Raioh
NDYYCMNDDT - "Star Tunneler (pre-alpha)" by Petra Crockett (mozipha) -
RE: Weekly High Score Challenge #134
I thought I'd try Vin's method and made it to 8240 :)