Thanks for the tips! I started to go with the DrawImageEx(), but realized this wouldn't work. I needed to use DrawQuad().
I ended up hand creating a dot matrix font in the image editor, which was fairly easy.
(I actually created two others I didn't like as much. Ha, waste of time?)
Couldn't figure out how to set each character's width in the editor. They are all square. For now, I just hard coded the widths in the code, messy but works. If I could read the pixel values, I could figure it out procedurally.
I realized sometimes I want a fixed width! So I created a FontPrintFixed() routine. (For the Hi-Scores table).
Everything is looking great now:
I added the font to the game play too: