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    Function causes a crash

    Bug Reporting (FUZE 4 Nintendo Switch)
    crash bug function
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    • Hector1945
      Hector1945 F last edited by

      Oh no it isn't solved ! I now have a lead though, because apparently it does come from the trail[0] = [{ball.x,ball.y},moving] because if I replace that line by trail[0] = 5 or any random int, then it doesn't crash ! I just don't know how to solve it, because when I try I get an unrecognised type 4 error.

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      • spikey
        spikey F last edited by spikey

        Ok, is moving a global variable? To test if this is the problem, add a line before:
        moving = false
        Which will make sure it is declared implicitly as a boolean and defined as false.

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        • Hector1945
          Hector1945 F last edited by

          I tried, and it still crashes.

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          • vinicity
            vinicity F last edited by vinicity

            What is trail[0] = [{ball.x,ball.y},moving] supposed to accomplish anyway?

            It looks like you are assigning an array containing a vector and something else to trail[0]?

            And then you treat the result as an int?

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            • Hector1945
              Hector1945 F last edited by

              No I treat the result as an array of a vector and a boolean. The vector is used to log the 50 most recent positions of the ball, in order to make a trail that follows the exact path of the ball, like in the reference video. The "moving" boolean is used to determine if a trail should actually be drawn to that point. There might be a better way of doing this, but I haven't figured it out.

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              • vinicity
                vinicity F last edited by

                Sorry, I didn’t read the code properly. Now I see how you do it.

                Not sure if it would help, but maybe using a struct would be better and then having an array of structs instead?

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                • vinicity
                  vinicity F last edited by vinicity

                  Did you change the loop? Backwards loops in Fuze do not work as one would suspect.

                  I find it is always better to use a while loop instead and handling the counter yourself in those cases.

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                  • Hector1945
                    Hector1945 F last edited by

                    You mean making a for() loop as a while() ?

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                    • vinicity
                      vinicity F last edited by

                      Yes, exactly.

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                      • Hector1945
                        Hector1945 F last edited by

                        Wait, I'll try the structure idea first.

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                        • vinicity
                          vinicity F last edited by

                          Another thing I would try is to use a struct, and instead of line 70, do

                          trail[i + 1].location = trail[i].location
                          trail[i + 1].isMoving = trail[i].isMoving
                          
                          

                          ...or similar.

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                          • Hector1945
                            Hector1945 F last edited by

                            Ok, so switching to a structure doesn't appear to change anything and I still get the crash, so now I try the while()

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                            • vinicity
                              vinicity F last edited by vinicity

                              I hope something works. I’m not close to my Switch at the moment (not until next Monday actually 😢), so can’t really try out any ideas.

                              Maybe you can share your program, and I’m sure there is someone who can figure it out?

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                              • Hector1945
                                Hector1945 F last edited by

                                Yes I think that's what I'm going to do, because I'm really starting to run out of ideas of what could cause this...

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                                • Hector1945
                                  Hector1945 F last edited by

                                  The program is now live. Here is the code of you want to experience this yourself: NX29ZPFDDA. Please contact me if you have any idea of what is causing the crash.

                                  1 Reply Last reply Reply Quote 1
                                  • xevdev
                                    xevdev F last edited by

                                    When you run the program with fps meter showing your using a megabyte a second.
                                    I put deleteshape(trailportion) after drawshape(trailportion)
                                    And moved
                                    Shpball = create etc
                                    Shpground and shpnet out of the function drawsprshapes()
                                    This slowed down the memory loss but it's still losing memory (Maybe?)
                                    For fps go to settings then preferences and you'll see it towards the bottom
                                    The problem your having is you are creating a new thing every time you call these functions.
                                    This is a pretty neat program. Well done.

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                                    • xevdev
                                      xevdev F last edited by

                                      Oh and it's possible for the ball can come to a complete stop.

                                      Hector1945 1 Reply Last reply Reply Quote 0
                                      • Hector1945
                                        Hector1945 F @xevdev last edited by

                                        @xevdev I put a timer to reset it if it doesn't move for 1 second

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                                        • Hector1945
                                          Hector1945 F last edited by

                                          Anyway, thanks for saying it's a neat program, and thanks for the idea of deleting the shapes, because that apparently solved the issue. I don't really understand because wouldn't the old value be deleted anyway when you assign a new one to a handle ?

                                          xevdev 1 Reply Last reply Reply Quote 1
                                          • Jongjungbu
                                            Jongjungbu F last edited by

                                            Xev is right that you’re creating new shapes hundreds to thousands of times. This may probably overrunning the video buffer maybe. I adjusted that in my copy of your program, but still have random crashes.

                                            The major problem I see causing crashing is in your DrawTrail() you are attempting to copy an array value that is out of bounds.

                                            ‘trail[i+1] = trail[i]’

                                            Here once every loop, i = -1
                                            This results in trail[0] = trail[-1], the latter of which is out of bounds and it crashes.

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