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    Space Invadors

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    • P
      Padfoot922 F last edited by

      I'm improving the space invaders clone that came with F4NS. I still need to add the 2 other aliens and the UFO. Also need to add player score, lives and endless play.

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      • Dave
        Dave Fuze Team last edited by

        Yessss! Excellent stuff mate!

        They look much more like real invaders :) I decided to stay with very different invaders for obvious reasons. This is a BIG improvement!

        I've actually been working on a 3D version of Space Invaders which I'm sure you'll see on here at some point!

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        • SteveZX81
          SteveZX81 F last edited by

          That's great!

          here's what I'd do to it (if I had the skill)
          1: slow down the firing rate, its too fast (also don't forget you can only have one bullet on screen at any time)
          2: add bases for the player to hide behind (or shoot through, like we used to)
          3: add the bonus ship along the top

          I guess you won't be able to add the nerve wracking "thump thump thump" sound effect, but still it's looking great, please keep at it!

          M N P 3 Replies Last reply Reply Quote 0
          • M
            MikeDX @SteveZX81 last edited by

            @SteveZX81 said in Space Invadors:

            I guess you won't be able to add the nerve wracking "thump thump thump" sound effect,

            I dunno, all the pacman sounds in my game are generated through changing frequency and volume 60 times per second, so I wouldn't be surprised if that could be achieved!

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            • N
              Nisse5 F @SteveZX81 last edited by

              @SteveZX81 said in Space Invadors:

              I guess you won't be able to add the nerve wracking "thump thump thump" sound effect, but still it's looking great, please keep at it!

              I believe the original "thump thump" was just short saw waveforms at a low frequency. The similar effect can be achieved easily without using any modulator or things like that. IMO, this sounds pretty similar to the original:

              freqs = [48.9, 46.2, 61.7, 55.0]
              
              i = 0
              fpscount = 0
              volume = 0.60
              
              loop
                 if (fpscount % 40) == 0 then
                   playNote(0, 2, freqs[i % 4], volume, 20, 0.50)
                   i += 1
                 endif
                 fpscount += 1
                 update()
              repeat
              

              To gradually increase the speed of the "thump thump", you just have to gradually decrease the "40" value in "fpscount % 40"

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              • P
                Padfoot922 F @SteveZX81 last edited by

                @SteveZX81 Yes I was already thinking about adding that stuff. Very good ideas tho. I did change the players "ship" to match the original already.

                @Nisse5 I'll have to try that out when I have time. Thanks. I think we are taking my daughter to the zoo shortly so it will probably be in a few hours.

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                • P
                  Padfoot922 F last edited by

                  There it is with the added game sound.

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                  • P
                    Padfoot922 F last edited by

                    Not much added today. Was kind of busy but here's an update.

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