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    [3D] worldShadowLight() : argument "centre" stuck at {0,0,0} ?

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    • vincent2105
      vincent2105 last edited by vincent2105

      Hi ! In the worldShadowLight function, the argument "centre" seems to be stuck at {0,0,0}. Isn't it ?

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      • Dave
        Dave Fuze Team last edited by

        Hi @vincent2105 - apologies for the long delay on this. This sounds like a bug - I just tried it myself but ity seems to be behaving "properly" - although we might have a couple issues to iron out. The "centre" does move around as you cange the value, but you must have a "range" argument high enough to see the effects.

        Could you perhaps post the code or a screenshot of the problem you're having and I'll see if we can figure out why it's misbehaving for you.

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        • vincent2105
          vincent2105 last edited by

          Hi @Dave, thanks for your help, here's the link : NLCU7MND54. Hope you'll understand my problem (if it really is ! )
          However it doesn't really matter, i'm already working on a new project (3d car chase).

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