Can a sprite have two collision shapes?
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I'm just wondering if it's possible for a sprite to have two collision shapes?
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The short answer is no, but there are ways around it.
Either overlay a second, invisible sprite with a different shape, and check both sprites for collision.
Or, and I haven't tested this but it should probably work, check collision, switch to the next collision shape (on the same sprite) and check for collisions again. Then change it back to the original collision shape for the next loop...
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Alright thanks for the tip I'm sure it'll prove useful