Question regarding audio reverb for custom players
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So I'm at a point with my MML Player where I want to implement reverb, but how exactly would it be best used? Should it be something that can be assigned to a track at will (through a function to just set all channels it uses with the same reverb assignment), or should it be something implemented as part of the MML spec, so a person making music via MML can assign channels individually, and can turn them on and off as part of the sequencing? The former option allows a person playing the music to simply activate it on the entire track whenever they want (much like how one can do that with the pre-loaded audio), while the latter allows the maker of the music to tailor their tracks to use reverb at specific points of the sequences and on individual channels.
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@Discostew Just in case you will pick that project up again, after some experimenting I found out that b) assigning a reverb to individual channels (like an attribute of the instrument) would be my preferred way. Because it can be used as an echo/delay, what may sound like a different instrument or as reverberation to add a more "natural" attribute to the sound.
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@Discostew haha, it took me 8 months, to get enough experience to be able to answer you.