Skatey-Cat
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@Spacemario i need to learn how you enter those different areas, are those loading up different maps?
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@waldron Absolutely! If you pull down the code for it, you'll see the array structure at the top which defines each map, and its entities. Among the entities are the various "teleporters", as I think I called them.
Then go down to the gameplay-related code: in it, I'm checking for player collisions, then the type of the entity which was collided with. If the type is a "teleporter", then I pull the target X, Y, direction, and map properties from it.
I pass those properties to a "switch map" function, which is responsible for unloading all of the sprites from memory for the current map, loading in the new sprites for the new map, and setting the player state, such as coordinates and direction.
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@Spacemario nice il let you know how it go's cheers
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@Spacemario If you haven't already, check out the latest FUZE Arena video - your kids might get some enjoyment in seeing their game played on a YouTube vid! :) We absolutely loved playing it too.
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@waldron Awesome, just let me know if you run into any trouble!
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@Dave I just watched the clip with my kids, we're positively honored, and such high praise for the game too, we could feel ourselves blushing :) Thanks so much!
I've had a lot going on at work so I've been away from Fuze for the past couple of weeks. I think my next step for the project is to add third-person, over-the-shoulder shop sequences every few stages, where you can walk around, buy health potions or something... similar to my entry in the first game jam, where the art will be drawn in perspective.
After that, I'll add a second "world", maybe snow for the next one, with all new art and music.
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@Spacemario cant wait to see your updates
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@Spacemario You are very welcome indeed. It was a pleasure to play, thank you for the awesome game!
Same as @waldron , I can't wait to see your updates!!