accessing map area names
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https://fuzearena.com/help/view/getMapAreaNames
can i perform different actions with these boxes im naming
e.g go to intro or death box ect -
@waldron Yes I have just been working on an example. You can download it using EVY73MNDNN
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@pianofire thanks man most excellent
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@pianofire How many discrete names can one have per map?
One thing I wanted to do for my game jam entry was have my engine use the map as a reference by which it would draw its faux-3d scenery-- but I time boxed myself to like fifteen minutes, and couldn't figure out a good way to "see" what "underneath" the player.
But seeing this, I think what I could have done is name the collision boxes ("wall", "floor", etc.), then sent a "probe" sprite each frame to each neighbor, reading back the names, then drawing the scene using that information.
Instead, the game jam entry just uses a level array. It worked for my tech demo, but wouldn't be extensible long run.
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Sorry I have no idea. I don't think that there is a hard limit.The only limit should be down to performance/resources
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@pianofire Sounds great, thanks!