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    • pianofire
      pianofire Fuze Team last edited by pianofire

      So I thought it might be useful to have a way of persisting data across program runs and this is what I came up with (download code: FPH33MNDNN). Let me know if you find any problems!

      // Persistent data store
      // Allows values to be persisted across program runs
      // V0.1 by pianofire
      // V0.11 added missing close() to loadStore
      // V0.2  removed firstRun flag (thanks MikeDX)
      // Note: This will overwrite the current program file store
      //       Only supports string, int and float types
      //       Not sure about performance with big list
      // Todo: Add remove key function
      //       Add support for other types
      
      store = [] // data store
      
      //clearStore() // uncomment to reset
      
      if !loadStore() then // init on first run
          setValue( "test", 99, "int" )
          setValue( "test1", "", "str" )
          setValue( "test2", pi, "float" )
      endif
      
      // get values from store
      test = getValue("test")
      test1 = getValue("test1")
      test2 = getValue("test2")
      
      finished = false
      while !finished loop
          clear()
          printAt( 0, 0, "Press X to exit" )
          printAt( 0, 1, "test  : " , test )
          printAt( 0, 2, "test1 : ", test1 )
          printAt( 0, 3, "test2 : ", test2 )
          c = controls( 0 )
          finished = c.x
          update()
      repeat
      
      // change values
      test = test + 1
      test1 = test1 + "wibble"
      test2 = test2 * 2
      
      // save current values to store
      setValue( "test", test, "int" )
      setValue( "test1", test1, "str"  )
      setValue( "test2", test2, "float" )
      
      saveStore() // save store to file
      
      // clear saved store
      function clearStore()
        store = []
        saveStore()
      return void
      
      // list the current store values (for debugging)
      function showStore()
          clear()
          for i = 0 to len( store ) loop
              print( padstr( store[i].key, 10, " " ), padstr( store[i].type, 10, " " ), store[i].value, "\n" )
              sleep(0.5)
          repeat
          print( "Press A to quit" )
          finished = false
          while !finished loop
              c = controls( 0 )
              finished = c.a
              update()
          repeat
      return void
      
      // set a value in the store - create new key if necessary
      function setValue( key, value, type )
          i = 0
          found = false
          while i < len( store ) and !found loop
              if store[i].key == key then
                  found = true
              else
                  i += 1
              endif
          repeat
          store[i] = [ .key = key, .value = str( value ), .type = type ]
      return void
      
      // Get the value for the specified key
      function getValue( key ) 
          i = 0
          result = "Undefined"
          found = false
          while i < len(store) and !found loop
              if store[i].key == key then
                  found = true
                  result = store[i].value
              else
                  i += 1
              endif
          repeat
          if found then
              if store[i].type == "int" then
                  result = int( result )
              endif
              if store[i].type == "str" then
                  result = str( result )
              endif
              if store[i].type == "float" then
                  result = float( result )
              endif
          endif
      return result
      
      // Pad a string to a set length with a character
      function padstr( value, padlen, padchar )
          result = value
          while len( result ) < padlen loop
              result += padchar
          repeat
      return result
      
      // Save the current store values
      function saveStore()
          handle = open()
          entries = len( store )
          write(handle, padstr( str( entries ), 4 , " "))
          for i = 0 to entries loop
              writeString( handle, store[i].key )
              writeString( handle, store[i].type )
              writeString( handle, store[i].value )
          repeat
          close( handle )
      return void
      
      // Load the current store values
      function loadStore()
          result = true
          handle = open()
          entries = int( read( handle, 4 ) )
          if entries > 0 then
              for i = 0 to entries loop
                  key = readString( handle )
                  type = readString( handle )
                  value = readString( handle )
                  store[i] = [ .key = key, .type = type, .value = value ]
              repeat
          else
            result = false
          endif
          close( handle )
      return result
      
      // read a string from the file
      function readString( handle )
          strlen = int( read( handle, 4 ) )
          value = read( handle, strlen )
      return value
      
      // write a string to the file
      function writeString( handle, value )
          write( handle, padstr( str( len( value ) ), 4, " " ) )
          write( handle, str( value ) )
      return void
      
      P 1 Reply Last reply Reply Quote 9
      • SwitchedOn
        SwitchedOn last edited by

        Thanks for this @pianofire - I assume you can have 'many' save files - one for each program yes? Dont want it to be that fuze overwrites another file if you have these functions running in two programs for example?

        pianofire 1 Reply Last reply Reply Quote 0
        • pianofire
          pianofire Fuze Team @SwitchedOn last edited by

          @SwitchedOn Yes there is currently a single file per program. Be aware that if you share the program the contents of this file is shared as well

          1 Reply Last reply Reply Quote 1
          • J
            JonnyLaw F last edited by

            im really going to have to mess with this soon. the most i ever done for save files while i was messing around with Processing was using CSV files

            1 Reply Last reply Reply Quote 0
            • pianofire
              pianofire Fuze Team last edited by

              Updated with suggestion from @MikeDX

              1 Reply Last reply Reply Quote 0
              • PB____
                PB____ last edited by

                Awesome. This is very useful and the code looks neat too. Couldn't find bugs.

                I do suspect to have found a limitation though (haven't tested it): the current file format probably only supports 9999 entries.
                However, I think that's more than enough for anything reasonable. If you need more than that, you probably need to rethink what you're doing, or otherwise need to tweak a lot of code to get it performing for your use case anyway :)

                1 Reply Last reply Reply Quote 2
                • PB____
                  PB____ last edited by

                  @pianofire if someone (me, and probably some of the readers) would like to use this in their code, how should they approach it?
                  Do they need to ask permission, or can they just use it (or not)? And if so, how would you like to be credited about it?

                  pianofire 1 Reply Last reply Reply Quote 0
                  • pianofire
                    pianofire Fuze Team @PB____ last edited by

                    @PB____ Please just use it! That's what I wrote it for

                    1 Reply Last reply Reply Quote 1
                    • PB____
                      PB____ last edited by PB____

                      @pianofire Thanks! I will of course put in some form of credit, but this was the reply I was hoping for / kind of expecting :)

                      1 Reply Last reply Reply Quote 0
                      • pianofire
                        pianofire Fuze Team last edited by

                        No problem. Feel free to improve on it too!

                        1 Reply Last reply Reply Quote 1
                        • PB____
                          PB____ last edited by

                          I've noticed that you don't declare your function scoped variables.

                          It is likely that someone uses a variable called i in their for loop. If they do this in the global scope and use getValue within that for loop, the i value of the global varible i would be changed by getValue. This could be fixed as follows:

                          // Get the value for the specified key
                          function getValue( key )
                              var i = 0
                              var result = "Undefined"
                              var found = false
                              while i < len(store) and !found loop
                                  if store[i].key == key then
                                      found = true
                                      result = store[i].value
                                  else
                                      i += 1
                                  endif
                              repeat
                              if found then
                                  if store[i].type == "int" then
                                      result = int( result )
                                  endif
                                  if store[i].type == "str" then
                                      result = str( result )
                                  endif
                                  if store[i].type == "float" then
                                      result = float( result )
                                  endif
                              endif
                          return result
                          

                          I now var is not a keyword (you could use int in stead), it's a personal preference, mainly since boolean found = false doesn't appear to be technically correct either.

                          1 Reply Last reply Reply Quote 1
                          • LinkCraft
                            LinkCraft F last edited by

                            Wait I’m confused is this so you can access data from any program

                            1 Reply Last reply Reply Quote 0
                            • PB____
                              PB____ last edited by

                              @LinkCraft02 I think you might have misread "a way of persisting data across programs" in stead of " a way of persisting data across program runs" ?

                              I think you can only access the file that belongs to project you are running.

                              1 Reply Last reply Reply Quote 1
                              • pianofire
                                pianofire Fuze Team last edited by

                                I have updated this in line with the @PB____ recommendations.

                                Also it now supports vector types

                                1 Reply Last reply Reply Quote 0
                                • P
                                  password1 @pianofire last edited by

                                  @pianofire please post a usage example.

                                  pianofire 1 Reply Last reply Reply Quote 0
                                  • pianofire
                                    pianofire Fuze Team @password1 last edited by

                                    There are some examples in the download:

                                    // Initialize values or load from the store
                                    if !loadStore() then // init on first run
                                        setValue( "test1", 99, "int" )
                                        setValue( "test2", "", "str" )
                                        setValue( "test3", pi, "float" )
                                        setValue( "test4", { 0, 1, 2, 3 }, "vector" )
                                    endif
                                    
                                    // Get values from store
                                    test1 = getValue( "test1" )
                                    test2 = getValue( "test2" )
                                    test3 = getValue( "test3" )
                                    test4 = getValue( "test4" )
                                    
                                    // Show current values
                                    finished = false
                                    while !finished loop
                                        clear()
                                        c = controls( 0 )
                                        printAt( 0, 0, "Press X to exit" )
                                        printAt( 0, 1, "test1 : ", test1 )
                                        printAt( 0, 2, "test2 : ", test2 )
                                        printAt( 0, 3, "test3 : ", test3 )
                                        printAt( 0, 4, "test4 : ", test4 )
                                        finished = c.x
                                        update()
                                    repeat
                                    
                                    // Change values
                                    test1 = test1 + 1
                                    test2 = test2 + "wibble"
                                    test3 = test3 * 2
                                    test4 = { test4.x + 1, test4.y * 2, test4.z - 1, test4.w / 2 }
                                    
                                    // Save current values to store
                                    setValue( "test1", test1, "int" )
                                    setValue( "test2", test2, "str"  )
                                    setValue( "test3", test3, "float" )
                                    setValue( "test4", test4, "vector" )
                                    
                                    saveStore() // save store to file
                                    
                                    1 Reply Last reply Reply Quote 0
                                    • PB____
                                      PB____ last edited by

                                      @pianofire I can't seem to download from the code NDZQHDNDNN anymore.
                                      I did evolve the code to my preferences anyway (since you're in my friends-list, you could check it out on NDSF6DND1Z, it's part of my template project that I intend to use for my new projects)

                                      1 Reply Last reply Reply Quote 0
                                      • pianofire
                                        pianofire Fuze Team last edited by

                                        @PB____ Sorry my fault I unshared it so the code changed. The new code is FPH33MNDNN

                                        I have had a quick look at what you have done and it looks very impressive. That looks like an incredible amount of work! I will update my example using your code if that is OK (with credit of course)

                                        PickleCatStars 1 Reply Last reply Reply Quote 0
                                        • PB____
                                          PB____ last edited by

                                          @pianofire Thanks :-) I hope the work pays off. Since it's my template project, I hope that the work I put in it, will benefit all my future projects, so as a net result, it saves me work overall :)
                                          And of course I'm OK with it if you can improve the file storage example based on my code :-). I'd like to clarify my thought process about how I start the file:

                                          // file format (to enable compatibility check)
                                          file_writeLine(file, "PB")
                                          // reserved for updates to the file format:
                                          file_writeLine(file, 0)
                                          

                                          Currently projects can only have one file, and it's not possible to share files across different projects. But still I thought it was a good idea to mark a file format at the start of the file, just in case the mentioned limitations change in the future. Of course this means that I hope that other people won't mark their files with the same opening as I did, to prevent potential errors in the future :-)

                                          The second line (0) is to mark a version of the format. In case people download an updated version of a program, and I need to check how to handle the format of an older file (in case the download mechanism doesn't include saved files in the future, since it has been suggested that that behavior is a bug).

                                          1 Reply Last reply Reply Quote 1
                                          • waldron
                                            waldron F last edited by

                                            could this be simplified to save a sprites location using maps

                                            pianofire 1 Reply Last reply Reply Quote 0
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