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    Arcade Resolution (with Tate mode) Template!

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    • Retrocade_media
      Retrocade_media F last edited by Retrocade_media


      DOCKED FIXES
      The template now fully supports docking and undocking!
      Full changelog in the program!


      Ease Of Use Update
      Now you can easily add multiple borders to your game! Comes with 3 example borders (two simple ones, one more complex one). More changes are as always in the changelog!

      BORDER UPDATE

      This version adds a major feature! Borders can now be very easily added, just draw on to it like you'd draw to the screen! The border size is calculated at the start of the game based on the size of your screen. The border will always fill the screen, and is at the same pixel resolution of the screen!

      Remember, this template can be used for anyone making a Pixelart game! And the Borders aren't useless if you are. Think about 4:3 games, or games with the Gameboy resolution, or even different tricks you could use it for!

      More in depth changelog included with update

      Initial Release:
      I just finished creating the Tate mode Template. This template allows you to create vertically oriented games and allow the player to play them on a vertical monitor, making the pixels bigger and easier to see. This is super important for a vertically oriented shmup, arcade game, puzzle game or otherwise.

      This template can also be used as just a pixel template. With the way it scales images, it allows you to have a true pixel art game, at an actual pixel resolution!

      Download Primary: X4FQ2MND5N
      Download Stripped:* NDV3ZRND5N

      Itching to see this get a new feature? Reply with your suggestions!

      *No major difference's between this version and the main version, but all comments have been removed. This version is for those who want to quickly get started on their game, and are already familiar with the template and how it functions.

      Lucas test lab 1 Reply Last reply Reply Quote 8
      • Retrocade_media
        Retrocade_media F last edited by

        New update! Changing the screen size is now super easy, just change the screen width and height, the program handles the rest! Download it and give it a go (once its not pending)

        1 Reply Last reply Reply Quote 3
        • Dave
          Dave Fuze Team last edited by

          Very cool and seems very helpful indeed as a template!

          Retrocade_media 1 Reply Last reply Reply Quote 1
          • Retrocade_media
            Retrocade_media F @Dave last edited by

            @Dave Thank you!

            1 Reply Last reply Reply Quote 0
            • Lucas test lab
              Lucas test lab @Retrocade_media last edited by

              @Retrocade_media cool project dude

              Retrocade_media 1 Reply Last reply Reply Quote 1
              • Retrocade_media
                Retrocade_media F @Lucas test lab last edited by

                @Lucas-test-lab Thanks a ton!

                1 Reply Last reply Reply Quote 0
                • Retrocade_media
                  Retrocade_media F last edited by

                  BORDER UPDATE

                  This version adds a major feature! Borders can now be very easily added, just draw on to it like you'd draw to the screen! The border size is calculated at the start of the game based on the size of your screen. The border will always fill the screen, and is at the same pixel resolution of the screen!

                  Remember, this template can be used for anyone making a Pixelart game! And the Borders aren't useless if you are. Think about 4:3 games, or games with the Gameboy resolution, or even different tricks you could use it for!

                  More in depth changelog included with update

                  Download here: X4FQ2MND5N

                  1 Reply Last reply Reply Quote 4
                  • Retrocade_media
                    Retrocade_media F last edited by Retrocade_media


                    Ease Of Use Update
                    Now you can easily add multiple borders to your game! Comes with 3 example borders (two simple ones, one more complex one). More changes are as always in the changelog!

                    Download here: X4FQ2MND5N

                    Itching to see this get a new feature? Reply with your suggestions!

                    1 Reply Last reply Reply Quote 4
                    • Retrocade_media
                      Retrocade_media F last edited by


                      DOCKED FIXES
                      The template now fully supports docking and undocking!
                      Full changelog in the program!

                      Download here: X4FQ2MND5N

                      Itching to see this get a new feature? Reply with your suggestions!

                      1 Reply Last reply Reply Quote 0
                      • waldron
                        waldron F last edited by

                        cant wait to use this

                        Retrocade_media 1 Reply Last reply Reply Quote 1
                        • Retrocade_media
                          Retrocade_media F @waldron last edited by

                          @waldron I can't wait to see what you do with it!

                          waldron 1 Reply Last reply Reply Quote 1
                          • waldron
                            waldron F @Retrocade_media last edited by

                            @Retrocade_media say if my game consisted of 3 missions how long shall each mission be based on your experience? each mission will consist of a different end boss at the end.

                            Retrocade_media 1 Reply Last reply Reply Quote 1
                            • Retrocade_media
                              Retrocade_media F @waldron last edited by

                              @waldron Honestly it depends on the level. A short level will only be about 45 seconds to a minute. Consider that more of just build up to a really important boss (maybe a true last boss?) Whereas a standard level is around 2-3 minutes. Some games push it to 4 or 5, and if you can keep the level interesting for that long then good on you. But a level like that should tell a story with its design, it should have a narrative. For example, the game Vastynex has a level where you make your way around Ann's then inside a ship, before fighting the ships core, which turns out to be a simulation and has you face off against a 3 part boss battle ( you fight the ship from Gradius, life force, and one other that I can't remember). 1943 kai has you take off after being bombed, fly above the water, make visual contract and fly lower, then fly around big military battleships before the boss. Just try and put some visual interest throughout a level, and study as many shmups as you can. I won't encourage anything, but if you have a computer there are ways to study the true arcade shmup and bullet hell classics. If you want to get really deep I'd recommend playing:
                              -Vastynex (Windows)
                              -DoDonPachi (arcade)
                              -Espgaluda (arcade)
                              -Esp. Ra. De. (arcade)
                              -Ikaruga (Switch, Windows)
                              -Blue Revolver (Windows)
                              -Strikers 1945 (arcade)
                              If you want to know more about how to play some of these arcade games, message me on discord. You don't have to play all of these, but they're great games to study. I'd recommend Vastynex as its free and is a love letter to horizontal shmups. Vertically, the Cave games are great (Dodonpachi, Espgaluda, Esp.Ra.De)

                              1 Reply Last reply Reply Quote 2
                              • waldron
                                waldron F last edited by

                                thanks for the reply, Vastynex oh my!! just took a look its amazing where you can take these games.
                                For this project i don't want to rush it but at the same time i want to finish a game or at least have a fully working playable demo then come back to it to update

                                1 Reply Last reply Reply Quote 3
                                • Retrocade_media
                                  Retrocade_media F last edited by

                                  STRIPPED EDITION
                                  No major difference's between this version and the main version, but all comments have been removed. This version is for those who want to quickly get started on their game, and are already familiar with the template and how it functions.
                                  Download here: NDV3ZRND5N
                                  Itching to see this get a new feature? Reply with your suggestions!

                                  1 Reply Last reply Reply Quote 3
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