Twin Stick Shooter 'Fuzeotron'
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Well done Steve this is excellent.
I'm dying all over the place but get a little further along and it keeps me coming back for more. -
I’m late to the party as usual but this game is fantastic! I made it to level 9 on my first go, but haven’t been able to get there again.
I think the classic retro baddies for each level is a great touch, as it really provides an incentive to do better. And the title screen is very professional and polished. You should be very proud!!
Edit: Level 19!! Another thing I like is how you have to think strategy. I now focus on taking out the spores, as the spawners are deadly -
Level 25 is a bear-- those big guys are faster than the player, and take a ton of hits! I can get there consistently, but haven't been able to beat it yet.
Of course, I could just decrease their life in the code... nah, I'm not a cheater :D
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Oh my! He is quite literally evil.
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@Martin said in Twin Stick Shooter 'Fuzeotron':
Oh my! He is quite literally evil.
I see what you did there. ;)
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What have I done! I hope it is not too hard now... :-)
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Fuzeotron 1.21 is now live and the code is: MXK7Q2X76D (sorry it's a new code, that's my fault)
Changes:
1: improved movement code (thanks to Retrocade_media)
2: spawners are not in level 1-3, only after 3
3: humans now give incremented points 1000,1250,1500 and 2000.
4: Otto joins if you dawdle around on one level too long. he is faster than you and invincible!
5: minor otto sprite bug fixed in 1.21in a way the game is slightly easier now because you can get a lot more points if you collect all the humans which will obviously give you more extra lives.
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@SteveZX81 can't wait to play! Sounds amazing!
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Too good. Too good by far! Otto offsets any difficulty issues (i didn't think it was easier to be honest), although there might be a timer reset problem with it as sometimes in later levels, if you die he then can come out instantly, even though you have a few enemies left. It might be by design but it doesn't 'feel' like it. That aside it is incredible. The controls are now spot on. I love the increasing human values - it really pushes you to go and save as many as possible and the disappointment when you lose that last 2,000 is all the more incentive. Steve this is a milestone achievement - now let me see if I can get Eugene to comment on it...
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i was going to mention ottos reset time but was gonna wait to tell you ha figured you needed a rest
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Thanks guys, I shall look into Otto's problem in a couple of days. Shouldn't be too hard to fix.
Thank you so much for the incredibly kind comments Jon, I really don't deserve the praise you're giving me.
as for getting Mr Jarvis to comment on it. oh my gosh heck no. haha! The guy is one of my heroes, a true gaming legend and asking him to comment on my naff little game would be like doing 5 laps around Tescos carpark and then asking Michael Schumacher to comment on it. lol -
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Fuzeotron 1.22 now live (same code)
changes:
1: otto spawning too fast after you've been killed now fixed. -
So, got me a step closer to Mr Jarvis. Watch this space Mr Steve, watch this space...
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that thread, heats up now ;-) Eugene Jarvis Interview in 2017
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@Jonboy said in Twin Stick Shooter 'Fuzeotron':
So, got me a step closer to Mr Jarvis. Watch this space Mr Steve, watch this space...
Nooo.. don't do it!
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