Introduce Yourself
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Hello! My name is Josh, aka Dogemon, coming in from the good ol' USA. I love playing games as well as coming up with ideas for new ones!
I've been working on trying to develop games since I was relatively little. Relatively speaking since I am 21. Anyways, I've always wanted to try out some game development for consoles, and F4NS was an absolute shocker to me when I first saw it on the eShop. Needless to say, I am excited for F4NS and hope to learn something good while making games for everyone to enjoy! :)
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I have some experience in C/C++, Java, Lua, json, and a flavor of BASIC. I also wrote an assembler for an assembly language which I made up, which I use to write programs for an emulator I wrote. I might port it to fuze after I try something funky with an Arduino..
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Hi, I'm Kat! I've been working at FUZE Technologies as a 3D artist for just under a year.
I grew up with two older brothers who loved gaming, which was handed down to me, naturally. I never had the opportunity to learn coding at school so never gave it much thought, but upon realising that it was someone's job to create the worlds and characters in the games that I loved, I set my sights on learning 3D art.
At University I had a couple of lessons on python, but jumping right into it with no previous experience was daunting and it didn't seem all that helpful to me at the time. It wasn't until I began working at FUZE that I discovered how easy and fun it can be to get started with coding. When I went along to a workshop for the first time I was taken aback by how quickly the kids could get a simple program running and how much joy it gave them to learn.
I'm incredibly envious as I never had that as a kid, but at the same time I wouldn't change a thing as it all led me here. I'm so excited to see what everyone here can create, and very excited to continue developing my coding skills too! :)
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Hi everyone!
I'm Paul a.k.a Pobtastic (sometimes Pobster), I'm a web developer in the U.K. I've been coding since I was about 8 years old (so 1983-ish) starting out with a 48k ZX Spectrum using BASIC but then randomly found/ got given a book on Z80 assembly and moved into that. I've only ever written two or three games before, and all were pretty rubbish :blush: but I'm looking forward to seeing what FUZE can do and hopefully write some cool things!
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Hi
I'm Mark. I'm a Geek and gamer. My Avatar is from my favourite game of all-time; Jet Pac.
Starting in 1982 during a long period of unemployment, I gave myself an ultimatum. Either learn a foreign language or learn about computers.
I distinctly remember returning from my local electronics retailer with a brand-new ZX81, plugging it into an old monochrome TV and opening the Sinclair BASIC manual to be completely confused by the gibberish contained within. I quickly turned off the TV, hopped back onto my motorbike and went out for a ride to forget my useless purchase.
On my return, my father was sat in front of the TV with the ZX81 BASIC manual open, mumbling about Milk and Eggs and cursing at the telly.
At this point I thought to myself "If HE can get this far, maybe I can!" and I've never looked back.
Typing programs from any magazine I could find, I learned Sinclair BASIC (primarily) by debugging type-ins. When it came time to upgrade, I bought a 64K Memotech RAM pack because It came with a strip of Velcro so there was little chance of the dreaded RAM pack wobble. The first game I bought to test my new RAM pack was 3D Monster Maze. Rex lies in wait. shudder
Moving up to a Vic-20 before switching back to a 48K ZX Spectrum and later a 128K model, I began learning Z80 assembly so I could "crack" speed-loaders.
Before moving on to the 16-bit micros and losing my interest in programming for a couple of years, I even managed to have a program published in a 1986 issue of Your Sinclair magazine. It's called "Planet Proton" and can be found in the Internet Archive, as well as on worldofspectrum.
Eventually finding work with computers (as a stock-entry clerk duh?!), I found the custom warehouse system they were using needed some improvement so I hacked in, copied data to my local PC and set about re-writing the stock system using programmer's notes I'd found in a drawer.
After being told "you shouldn't be doing that!" I had my code checked over by the original author and was given the all-clear. Guess who they turned to if they wanted custom reports? I went from bedroom-programmer to systems analyst/programmer in a single leap. I kept up with the programming using GWBASIC and Clipper - a D-Base programming tool-set - writing simple programs on user-request.
I've worked in IT ever since.
During the 16 bit era, I had an Atari ST/FM, along with an Amiga 500 (for which I bought a 50MB SCSI HDD with integral 4MB RAM upgrade) but sold it all to buy my first 486SX-25 PC. I never really got into programming on the ST or Amiga. I dabbled with STOS and AMOS but never really got bitten by the bug again.
I also never really got into the whole "Visual" side of programming either. Visual BASIC, Visual C, etc. didn't really interest me but eventually got into C/C++, while dabbling around with GCC in early Linux distros.
All this ultimately lead me to the Raspberry Pi and Jon Silvera's FUZE kit. My first experience with FUZE BASIC.
And here we are...
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Hello, my handle is Core Dream Studios, a avid video game lover, hobbyist programmer, and graphics designer (illustrations, pixelart). This game kit has made my dull days so much more fun and interesting. So much potential to be had here. I look forward to participating in future graphics and game making on this.
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Hey all, I'm Lewis and have been gaming since the seventies. I used to program in the eighties using BASIC, but ended up going down a different career path in computing. I've joined the site because, as a game's reviewer, I was fortunate enough to be given the chance of reviewing FUZE for the Nintendo Switch and I fell in love with it straight away, rekindling my fascination with programming and determination to code something for my kids to play so that they think I'm a gaming god 😉
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Hi everyone. My name is Arthur, and I make games profesionally, but I also enjoy making them as a hobby. I hate sitting at my computer at home, so making little games on my switch is super compelling. I got Fuze over the weekend and had a lot of fun modifying the sample programs with my 4 year old son helping me (by making ridiculous suggestions). Looking forward to spending some time here learning and sharing with everyone.
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Hullo! Started programming as an 8 year-old in the 80s using Spectrum BASIC; AMOS for the Amiga in the early 90s; C/C++ for PlayStation in the late 90s. I’ve taught PlayStation programming to undergrads for the last 10 years and run a university game studio publishing PS4 games. Also wrote some books on GameMaker years ago. Really keen to get my daughters enthused into having a go with this (they’ve done some GameMaker) and looking forward to seeing what can be done with it!
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Hey all,
You can call me Jaywalker, or Jay and I am from Germany! I am 27 years old, for anyone who wants to know :D
I got into programming about 15 years ago.
It all started with batch programs and later AutoIT. Now I do app development and Virtual Reality Fitness games/applications.
Gaming is my #2 favourite thing to do in front of my pc/consoles. I proudly count myself in the 1% of the best Rocket League players, lol -
Hi, I am ITzTravelInTime aka Pietro into the real life. I am italian, i am 21 years old, and i am a computers enthusiasth, developer and computer engeneering student.
A brief version of my programming history:
I started programming when i was 15, and i started with visual basic .net, then i was accepted into the italiy's official ios developers academy and i learned swift, objective-c and a whole bunch of other stuff to be a fully flagged developer for apple's platforms. Then i went into university and i larned about c, c++ and machine langue for the m68k and machine architectures. In parallel i learned abou the x86 architecture and the development of low level software, and i started making dos programs.
About computers-related things which are not programming, I am a :
- Computer parts collector, with parts rangeing from 1983 up to the last generation, i like playing with old hardware and ms-dos stuff.
- Nintendo fan and game/consoles collector, i like to have a large library of games for my systems.
- Gamer obviusly and a PC gamer (PCMR is inevitable for people like me)
- Collector of wired computer things i find for cheap
- Small apple collector
- Small electronics projects maker
Outside computers I am:
- Someone who likes fishing, biking and eating
- A movies and tv series enthusiast (SW, MCU, BTTF, some animes, and such)
- A small Youtuber
- A huge youtube whatcher
- Small science enthusiast
I think it raps it up for all the the things i likedoing and which somewhat defines me.
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Hi I'm Allie. I'm an old QBasic programmer from the eighties and I Love that Fuse4 even exists. The fact that no other console can boast its own on console SDK is really a step in the right direction for Nintendo. Looking forward to learning this language anew and getting to know all of you.
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Hi, I'm... Kura (for various reasons I prefer not to mention my real name).
I ran into Fuze by accident and it seemed very enticing, since I love being able to mess around, but especially on Switch since it's a portable device so I can easily do it anywhere I feel like.
I learnt the basics of programming a long time ago, mostly from taking classes in Logo (if anyone remembers that), and from messing around with the Atari 800XL I had in 1990 (8 bit systems were on the way out then, so that stuff is technically a bit before my time, but I still spent a lot if time with that system. XD)
Later, towards the end of the 90's though is when I really got into game development, which at the time meant learning the Windows SDK, DirectX (6.21), C/C++ and a whole bunch of other things.
Somewhere in the middle I was messing around with the very first iteration of Click & Play.At some point along the line I also developed an interest in homebrew console game development, and have messed around with SNES programming a bit. (lots of overlap with the Atari, given 8 and 16 bit systems have similar design features and both used a 6502 related processor)
I wouldn't say I'm very good at any of this stuff, but I HAVE been doing it for a long time, and Fuze was definitely something of a dream come true, when you consider I'd even thought of whether I could find an excuse to pick up a switch dev kit.
****Fuze on Switch is something of a halfway point then between just playing games on the thing and going all in and trying to get a developer license, access to the official SDK's and so on.
Which... Unless I get serious about trying to release an actual game is more or less perfect for me really.Now if you'll excuse me, I have to dig into my old books and see if I can create a software 3d renderer. XD
Sure Fuze has native 3d capabilities, but, where's the fun in that? ;p -
Hi, I'm Michal,
I stated to learn programming on Atari 130XE using BASIC and assembly language. Later on I transfered to Amiga where I mainly used C and assembly for 68xxx family. Also tried AMOS on Amiga. In parallel I used to code on x86 machines in Turbo Pascal, later in Delphi and even more later in C/assembly for x86/x86_64. In the 90's I loved to code 3D engines and routines on various platforms.
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Hello! I’m brillianceguy and I’m hoping to learn more about coding and how to make games with it. I have a background in music, so that’s also important to me.
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Hi! Im from Spain and im still hooked about how many circles i can spawn with a few lines of code :) i dont have any other knowledge about coding besides industrial robotics/arduino, so this is helping me a lot to continue developing my coding skills!
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Hey All, Tratax here - I've been using computers and basic style languages since IBM JX/C64/486 eras. Have spent the last few years relearning and pushing the boundaries of what QB64 can do and am so glad F4NS is released as I have just been thinking which language will I learn next after QB - Had F4NS from day 1 release and am currently porting all my QB games across harnesing the accessibility of this amazing product, hoping to write some 80s/90s PC era inspired titles similar to some of my favourite classics.
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Hello everyone! My name is Arniel, and I am an active modder for a game called TerraTech by Payload Studios. All of my hobbies circulate around making things.
I grew up playing LittleBigPlanet, and LBP2. Two great games that reached deep for creativity for me.
My first programming language was a form of BASIC for the DS family (around 12 years old), so I was excited to hear that such would be appearing for the Nintendo Switch! I then encountered C# two years after initially being exposed to PetitBASIC. Proceeded to learn that language over the course of 3 years through reading decompiled code, modifying and experimenting with the .Net assemblies of TT. Since then I've made various mods adding mechanics or functionality once deemed "impossible" by the developers, and a mod manager utility to make patching and acquiring these mods much simpler for users.Apologies if I may appear socially awkward at first. Have a good day!
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My name is Scott. I've been a Nintendo kid since Mario Bros. on Atari and have enjoyed every Nintendo console except Virtual Boy. I've also always enjoyed art and tech and got a degree in Computer Animation and work at a video game company as a character technical artist. I try to make things in Dreams on PS4 but have a 1 1/2 year old daughter so games and screen time in general is limited in our house. I am pretty knowledgeable about python and love the idea of hobby game making on the go with FUSE4 on Switch. I would love to make something like a shorter Secret of Mana game mechanic for many settings and story ideas I have.
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Hi I'm Rex and I'm 31 years old, I have no idea how to code, but I have played TONS of videogames by this point, so I figured why not try to make my own. This actually seems like a pretty nice community. I wish to learn music sprite making level design and programming etc. I've dabbled in a bit of stuff but got good at none of them like Unreal engine 4 Godot RPG maker MV RPG Maker 2003 RPG maker on PS1 tried pixel game maker. mv yeah, I'm pretty bad at this and for a long time at that lolz, but if everyone can help each other learn to code, then I'm happy to be apart of this community. What I would like to do with FUZE4 is to be able to make at least PS1 quality to n64 games with this with my own characters stages music etc would be awesome.