3D objects
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Im looking to use a loop function to create from a random table, a 3D cube, that moves....
So, if you want to make it easier for me to understand, a red cube, a green cube and a blue cube...
unlimited creation, and we'll say they are destroyed after a certain distance...I only ask because, I cant make the normal 3D objects behave like the models and though im excited to use the new grouping function, even if I already did the math to make things work... It wont fix this problem, or at least, I dont see it fixing the problem.
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I would like to be able to help with this but I'm really not sure I understand the request! Please could you elaborate a little? Feel free to send me a message if you want to post a very detailed response.
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@Dave
Im editing this, if you really want to see what I had to say before, you can I think...but, I havent played with it recently, and you get stuck on issues, and make em bigger issues...
And, to be honest, I dont understand loop functions...I've played with it a little bit and finally got it to loop spawn a cube but...
Its still not exactly right...
and considering the fact that I used to create a full game in a day with a different program...
spending several hours to do something as basic as spawning a cube correctly is aggrivating.without the border
with the border
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@Dave
so... I think i have a potential fix... but...
are groups going to be treated as a model?? -
ok update, I got the cubes to finally spawn in a random set, through a loop... only issue is... its....
It wont allow me to delete any of these objects, which, is a big problem, considering I want it to be a completely random experience...What I dont understand is, I believe these are created in a global styled array...
and, it confuses me more, because, how.... how do you define global in this environment?I feel im correct with the ladder statement, and such...
If that is how this entire system is operating...Then I literally have everything I need to create absolutely every game I want...
The problem is, It will become very taxing on the lines of code because I will need to manually input several, meaning 10+ enemies for whatever Im creating...In my first example I will be trying to stick to 10 objects per enemy, and each subset will contain 3 or so of each enemy. I need about 30 subsets to not break the environment and keep it cohesive..
I have approximately 4 - 5 enemy types in one subset...
So that means I will need 4500 objects... for a single subset... my most.... demanding subset...
the others have slight differences but, only one or two enemies.... so... im not as worried about them, but that requires additional LINES of code...which means, I will need to not create the objects initially, but rather their global identity,
and when they are spawned, they will be created, and subsequently destroyed through regular means and gameover...when I get everything in a working state, I will have more to comment on the actual use of this software.
in my eyes, this system has alot of potential, I can work with a 2300 object limit, the old version of this game i am reproducing probably used 1000-1300 at any given time...
depending on character selected and overall what was happening in-game...the difference in this situation is the fact that I do not have to emulate a game play scenario.
so, with the previous version being flawed by an overly abundant use of objects, whilst playing a game in a game, I feel this software will just keep on pushing.
also because, I can stretch objects...
(which further lowers my object count)
In the other version I was forced to use square cubes... which, I became very clever at reducing object weight with and can only imagine what I can do with this.
I also was forced into using terrain, which, is the only reason it ended up working as well as it did.Also because this software processes the information so fast, I believe I will have no issues in spawning sets onto the map...
increasing the games difficulty abundantly...That is how I will initially look towards this project....
Im not quite that thrilled to be putting this much effort into something that shouldnt be this difficult, but...
Initially it took me about 6 months of a fever dream to even get it into a working state with the limits I already had...
And was by far, one of the better experiences to have on that platform. recieving around 60k downloads..I started this journey with the idea to create my games on the Nintendo Switch,
because I love the games I have created, the Nintendo Switch, and.... Im intelligent enough to do anything I set my mind to.
They should be fast imports because I already have the concepts written/created, my only issue is, I would need another 4500+ objects per MAJOR theme, like xmas, halloween, ect...
and as-much-as I want to have faith in this program...
Im not sure if it could handle everything in one package, but... after I get it working, again, I will make a copy and try it.The one problem I'm already aware of is, this program literally reads, EVERY SINGLE LINE, over and over and over and over... regardless of an if statement..
regardless of anything...
Ive had code that wasnt supposed to be accessed - accessed and ran, and then unran... and my booleans and variables were all in check...This program has no chill...
So, that could be my downfall... but then, I'll learn how to slap FUZE and get it working just like I did before...I look forward to making you jealous. Because I make great games that are aesthetically pleasing.
My monopoly board is by no means done, but when im done it will look exactly like a monopoly board, policeman and all...
Its in the forums, idk categories...
and I have crazy plans for that aswell....
(I also like producing thumbnails)( I just... I really hate the idea of writing sooooooo many lines of code... at least I made a 3D editor...)