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    • M

      How many Players are totally possible?
      • Mechanical

      7
      1
      Votes
      7
      Posts
      308
      Views

      vinicity

      You can break each controller down into two by yourself. Obviously this does not work for pro controllers, but it should be no problem for joycons.

      You would just map controls(0) to players one and two, with player one's movements mapped to the left control stick (subtracting 90 degrees from the stick movement) and the arrow buttons. Player two would then map to the right control stick (adding 90 degrees) and the a, b, x, y buttons.

      This way you can support eight players.

    • spikey

      setEnvelope() - what does it do?
      • spikey

      14
      1
      Votes
      14
      Posts
      583
      Views

      spikey

      @Dave I did some further investigations and a DEMO programm. But I put the details in another thread, because it concerns setReverb() and not setEnvelope(), hope thats fine.

    • PickleCatStars

      World Shadow light and ambient light neat tip
      • PickleCatStars

      1
      5
      Votes
      1
      Posts
      97
      Views

      No one has replied

    • P

      Difference between while True and loop
      • petermeisenstein

      8
      0
      Votes
      8
      Posts
      237
      Views

      pianofire

      It's all in the Intro here: https://fuzearena.com/help

    • P

      A goto workaround
      • petermeisenstein

      2
      3
      Votes
      2
      Posts
      207
      Views

      P

      Programm is now live you can download with ID 6VK73CSC8Q

    • D

      Touch state
      • Devoid21

      3
      1
      Votes
      3
      Posts
      217
      Views

      D

      Thanks pianofire, your a sanity saver 😂

    • vinicity

      Changing the font?
      • vinicity

      16
      1
      Votes
      16
      Posts
      813
      Views

      AndyG1985

      That’s what I suspected. Thanks a lot both, I’ll have a fiddle :)

    • D

      Randomizing Arrays
      • Devoid21

      4
      0
      Votes
      4
      Posts
      230
      Views

      D

      Thanks pianofire, I’ve been banging my head for hours trying to figure it out.

    • waldron

      Defuzing super fuze platformer
      • waldron

      4
      6
      Votes
      4
      Posts
      262
      Views

      Martin

      @AndyG1985 said in Defuzing super fuze platformer:

      I always wondered with Fuze Platformer, whether the wall is intentionally set too high to jump over, to encourage looking at the coding and making the jumps higher.

      That is what i was told when I raised it as an issue on the internal dev issue tracker, yes !

    • waldron

      In game money/items
      • waldron

      1
      1
      Votes
      1
      Posts
      101
      Views

      No one has replied

    • P

      Not is not showing in red color
      • petermeisenstein

      1
      0
      Votes
      1
      Posts
      87
      Views

      No one has replied

    • pianofire

      Write Your Own Fantasy Games For Your Microcomputer
      • pianofire

      3
      3
      Votes
      3
      Posts
      203
      Views

      SteveZX81

      ohhh wow! Just browsing through that has me aching to do something like it, I love adventure games and have done since the days of things like Colossal Cave text adventure, etc. one of my fave and hugely underrated adventure game was Journeys End on the Speccy.

      Please do something like this @pianofire I would love to see it!

    • F

      bitGet problem
      • faz808

      24
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      Votes
      24
      Posts
      780
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      xevdev

      That's ok the above works in a roundabout way

    • P

      Unexpected end of file
      • porkchop1526

      7
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      7
      Posts
      190
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      P

      @porkchop1526 It happens me also very often. but i often forget return void at the end of functions . :D

    • J

      Jumping in 3D
      • jbc630

      5
      3
      Votes
      5
      Posts
      277
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      PickleCatStars

      Well done :)

    • PB____

      Settings => Preferences => "Use Menu Memory"
      • PB____

      12
      1
      Votes
      12
      Posts
      334
      Views

      Martin

      Well at least now we can test it and see if it's working or not.

    • C

      pathfinder 2D/3D
      • chucky831

      2
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      Votes
      2
      Posts
      142
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      Spacemario

      @chucky831 I'll second that this would be really cool to have.

    • PickleCatStars

      Where can I put stuff?
      • PickleCatStars

      9
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      9
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      258
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      xevdev

      @toxibunny yep but for what ever i go
      Mainloop() // thanks min this is awesome

      But it's Sahara min and that's who I meant and I think I put it at the end of every program because it is awesome.

    • T

      Checking a range
      • ThePickleTickle

      7
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      7
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      220
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      T

      Pb__ thanks for clarifying

      I slept on it and when I woke up realised what pianofire and vinicity meant instantly.. guess my brain was just a little fried yesterday

      Thank you all

    • C

      instantiate box runtime
      • chucky831

      16
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      16
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      375
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      spikey

      @chucky831 you can do boxes[len(boxes)] = obj, means you need to give the next item in the array as the index. Here if there are 3 items already in boxes as an example, boxes[0], boxes[1] and boxes[2], then len(boxes) is equal to 3. and boxes[3] = obj will add the 4th item. or you use the len() function directly as I did at the beginning of my comment.