Wishlist
-
@CharredChase I see someone's thinking about a wavedash mechanic ;)
-
@Discostew said in Wishlist:
While the chances of importing/exporting our own code, graphics and audio from/to SD card is unlikely (mainly because of how that could open up unwanted access to the system), could there be an alternative means of importing/exporting? As it is, we can share our stuff among friends, and in the future there may be a site-wide means of sharing, but what if we used the site as a means of importing and exporting? Perhaps each registered user with a linked Switch got their own small personal storage space on the private server for uploading/downloading (done through the site), which each uploaded item gets reviewed to make sure it won't cause unintended results if used with FUZE4. Then if it passes, it becomes accessible to the maker on the Switch itself as if the storage space was like a unique friend sharing their stuff. Not a quick alternative, but an alternative nonetheless.
All I can say really is that we are well aware of the desire to expand on sharing / importing / exporting and it's an area that once we have the initial issues out of the way and under control I'm sure we will look at. As you've already mentioned however our hands can be a little tied in this area.
As for the specific suggestion, it's an interesting approach to add to the pot of ideas.
-
@seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below
myArray = [0,1,2]
and later in the program used
myArray[3] = 3
-
@seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below
myArray = [0,1,2]
and later in the program used
myArray[3] = 3
Yeah, I figured that out today. Arrays can be expanded, but as far as I know there is no way to insert at index or remove at index
-
Keyboard Style: Could there be one where all the columns are linear? (Grid aligned, at least for the top 4 rows)
-
@seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below
myArray = [0,1,2]
and later in the program used
myArray[3] = 3
Yeah, I figured that out today. Arrays can be expanded, but as far as I know there is no way to insert at index or remove at index
are you sure it isn't just array indexing being broken?
-
@seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below
myArray = [0,1,2]
and later in the program used
myArray[3] = 3
Yeah, I figured that out today. Arrays can be expanded, but as far as I know there is no way to insert at index or remove at index
are you sure it isn't just array indexing being broken?
I can guarantee it. Working on an expandable struct array for a map made of rectangles and triangles. (Will send gif when off campus)
-
@ybasic I am sure it's working as intended, otherwise, I'd be having trouble with my implementation in my project. :)
-
Here's my wishlist: CRT filter like we have with Nintendo's NES/SNES Mini Classic devices :)
-
The ability to make our own variable-argumented functions, similar to how
print
andprintAt
can take any number of arguments. -
@Tratax you're in luck! I don't know very much about it myself but we do have a CRT shader :) check these help pages for the info
https://fuzearena.com/help/view/renderEffect
https://fuzearena.com/help/view/setDrawTarget -
@Eearslya This will very helpfoul, but sometimes some flexibility in types for function arguments helps to not have to implement overloads which are essentially the same code just with the types changed
-
@ITzTravelInTime I think you misunderstand, I wasn't asking for functions that can only take specific variable TYPES, but for functions that can take a variable NUMBER of arguments.
e.g.printAt(0, 0, var1, var2, var3, ...)
-
@Eearslya we do need that for sure!
-
@Eearslya Well, you can kinda do it right now using an array.
count = myargs( 0, 0, [ 1, 2, 3, 4, 5, 6 ] ) function myargs( item1, item2, itemarr ) return len(itemarr)
-
@Eearslya I see thank you for the clarification
-
@Kat That, is amazing - I'm heading home on the train and cant wait to get on the switch and try this out! Sorry, I should have searched before assuming it wasn't built in haha
-
@Tratax No worries!
-
@Tratax whilst you can't discern much form the very short clip size limit on the Switch's upload feature, I did a little video using a CRT shader on some maths patterns, you might get an idea for parameter values from it - you can make some truly bizarre effects with it!
https://fuzearena.com/forum/topic/10/playing-with-crt-shader/2
-
I'll give this a try.
We need an
elseif
orelif
if (a) then // do a elseif (b) then // do b else // do else endif
I'd also like to see a
switch case
someday. Might look like this.switch (expression) case value-1 // do this break case value-2 // do this break default // do this endswitch