Animation managing?
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Currently I was messing around with some Spriting, and I was wondering how you get that done.
Seems that I need to assign a tilesheet to a handle, then assign a Sprite to it and then alter its animation with
Setspriteanimation()My problem here is how would you have a certain Sprite go back to Its base state after attacking for example?
I want to use the side battle view animations from the assets. To create some sort of side view brawler.
I have already found out that I need to put certain routines together. But I still don't get it to work.
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Have a look at https://fuzearena.com/help/view/setSpriteAnimFrame
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also this