setSpriteAnimFrame()
Purpose
Set the current frame in an animated sprite
Description
Set the current frame in an animated sprite to be the specified frame number
Syntax
setSpriteAnimFrame( sprite, frame )
Arguments
sprite handle of the sprite
frame number of the current animation frame in the sprite
Example
image = loadImage( "Untied Games/Explosion 01", false )
explosion = createSprite()
setSpriteImage( explosion, image )
setSpriteAnimation( explosion, 0, 69, 60 )
setSpritelocation( explosion, { gWidth() / 2, gHeight() / 2 } )
setSpriteScale( explosion, { 5, 5 } )
tiles = getSpriteAnimFrameCount( explosion )
for i = 0 to tiles loop
clear()
setSpriteAnimFrame( explosion, i )
drawSprites()
update()
repeat
Associated Commands
getSpriteAnimFrame(), getSpriteAnimFrameCount(), getSpriteAnimSpeed(), setSpriteAnimation(), setSpriteAnimSpeed()