Dizzy 4 Fuze
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I’ve now shared my “Dizzy 4 Fuze” program: 5G261NNDXH
It’s basically my Dizzy game cut right down to just the “engine” and a few example puzzles. There’s a clear divide between the engine and game, and there are clear annotations to show you what to do. There’s also a pretty healthy sprites sheet, so people can dive right into making a Dizzy game!
There’s a free program called DizzyAGE (Adventure Game Engine) which is pretty popular with first-time coders, despite the steep learning curve. And most Dizzy fans want to see some Switch action! So hopefully this will entice some more people over to Fuze.
If anyone wants to work on / improve the program, they’re more than welcome. It’s far from perfect right now - but it does do the job :D.
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This has now been fixed following the update, and the code remains the same :D.
I wanted to put it out to the community in case anyone feels like developing it. I had envisioned an excellent Dizzy engine which anyone can dive in and use. I think I accomplished it for the most part, but there’s definite room for improvement.
The main thing it needs is a reset feature. I don’t know how hard this would be, given that the user would be adding their own sprite properties and variables, but it’s something I’d have liked to try.
It would also benefit from a save feature. I imagined applying Pianofire’s coding to make a menu similar to the inventory.
The other thing is that the movement coding is horribly inefficient. It was a lot of trial and error and once I got it to a good place I just left it. I think it would make a newcomer’s head spin! Jonboy has been very kind in giving up his time and showing me exactly how I’d go about rewriting it, but actually applying it so it all works in the same way would sadly have taken more time than I had. (Was getting all the overtime in I could for all these nappies!)
If anyone can “crack” these, I think we’ll have something really rather good. Since there’s nothing original here, I don’t feel protective about any of it - so please just dive in! Any questions, ask away!
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Hi AndyG. Iv'e just signed up to the forum and this is my first post, I can't wait to try out your DIZZY 4 FUZE program it sounds great.
Dizzy has been with me since the release of the Ultimate Cartoon Adventure in 1987, it was the first computer game I bought as a kid from an outdoor market in Yorkshire. It was Dizzy that flicked the switch for me as a seven year old, concentrating on puzzles for hours, and wondering how the programmers brought that amazing game to life that got me programming BASIC from the AmstradCPC464 manual. As it happens I became an Engineer but because of the Dizzy series coding as stuck with me with great fondness and it's somthing that is still exciting to work on.
From time to time I still play those Dizzy games on the same Amstrad (nothing beats loading from a cassette right?) so it's just fantastic to see your work here and how FUZE has developed a relationship with the Oliver Twins to get people into coding. Brilliant.
I have a new business project to finish off but as soon as that is compleate I'll be all over it.
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That’s fantastic news, I’m really glad to hear that! Hopefully the first of many, as I really think Dizzy deserves some Switch action!
I was exactly the same, though it was Treasure Island Dizzy on ZX which started the fire for me, aged 9. So this is the culmination of a lot of bedroom coding and map-drawing!
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Map drawing, yes, many an hour spent playing and mapping the original Dizzy games which I found to be a great way of working through the puzzles and tricky coin distribution. The last homebrew 'Dizzy' map design I scribbled down was last year and I have previously used DizzyAge to produce a small game.
Lets face it, it would be amazing to see a new official DIZZY adventure on the Switch - or Amstrad cassette release, not picky...