Fuze shoot wip


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    After accidentally deleting this project twice XD (been incinerating the candle at both ends) returning me to early builds i now have it back to where it was with improvements, i hope to add a motion control option later the code is ready just a matter of releasing it into the wild.

    Stuff done since last update: 6 star ratings with accolade text including hit/miss data per round which gives you a bonus on certain accuracy ratios this will also be tracked through out the game using a separate hit miss data to be displayed at the end.
    Improved sub-boss movement and effects.
    Also added coins to collect on certain rounds (10 to collect) which spawn every 5 seconds depending on score.
    not sure what collecting 10 coins will do yet, maybe you get a chaos emerald and a alternative ending.
    Since i'v added in coins you collect with the cross-hair iv also included things to avoid (not touch) which makes Fuzeshooter a little different from the rest.
    Despite the hours of testing and re-builds i'm enjoying the build and learning new methods,
    maybe i'm packing to much into one game but saves writing a sequel.


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    Sounds awesome! Can’t wait to get my hands on that chaos emeralds!


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    I hope the thing you have to avoid is a grandma wagging her finger at you with a ’don’t you dare point that thing at me’ look on her face.


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    @toxibunny that thought did (cross) my mind but decided to go with fire based demons although a toxic bunny hopping about could be on the cards also


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    A few updates, not long now just the boss fight to finish and alternative end screens check the game loops from end to start testing testing ..more testing .
    Realized a few things i could of done in code to make my life easier by setting up more variables to control more things but lesson learnt for next time on a plus note iv made new functions and learnt new techniques.


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    I recognise that boss!


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    This is now completed il update the download code later.
    I was hoping to enter it for the player but iv had issues getting a replay plus i think i could deliver a more solid game if i rebuilt it.
    Going to have a break from it and work on something else and return to it refreshed with the hopes of building it with better foundations and more themed rounds.Download code: NX5N7MND5U


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    Download Code:(NX9BWRND5U)
    well true to my word i have reworked this game with mass improvements since last build
    I'v killed off the 5th round as i felt it was getting a bit out of scope and code got messy at that point.
    so whats new?
    no more exploding ducks .... sorry
    slight change to the second level boss
    quick restarts during rounds 1/2 if you feel you're not doing to well
    slightly less insulting accolades between rounds
    reworked timers for rounds and instead of count down timers into next round you get a button press !
    added gamestates so now the game fully resets through states
    added end screen with a little bonus if all 3 Gems are found
    updated in game posters.
    overall a more solid game.learnt lots since last September, Thanks Fuze


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    Amazing improvements! The game plays much better now!

    You must submit it to the Showcase Gallery (if you haven’t already)!


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    And thank you for that lovely Super Laser Blast poster! Love it!


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