• RE: MADE WITH FUZE! Sell your game on the Nintendo eShop!

    @gemgames said in MADE WITH FUZE! Sell your game on the Nintendo eShop!:

    @spacemario STOS was great! I used to program in STOS as a hobbyist on the Atari ST years ago. I only very recently discovered Fuze, but if it is anything like STOS or AMOS then it will be a lot of fun to program in, can't wait!

    It's a lot like STOS! You have one sheet of code-- you draw sprites and maps using integrated tools, then load them in via one line of code each. Like STOS you can do chip music, although there is no integrated song editor like there was in STOS. You'll instantly be comfortable! The language is more Python-like than Basic, so it feels more modern than STOS in that regard too.

    posted in Announcements
  • RE: Some useful text functions

    You can access a string like an array so in your example text[0] would give you "D" and text[1] would give you "4". If you need more than 1 character you can use a colon eg text[0:1] would give "D4".

    posted in Functions
  • RE: Some useful text functions

    Any chance for a solution to my simple problem, i.e. MID$("a simple text", 4, 1). Tried everything - including writing to a file, reading it back, seeking etc. File write limit keeps popping up. So that idea went out of the window. Without simple string functions Fuze is now becoming a nightmare. All I'm trying to do is split - as an example - "D4" into "D" and "4". (chess notation by the way for my chess pgn reader program). Any help would really be appreciated. I'm now desperate! Thanks in advance.

    posted in Functions
  • RE: On screen keyboard

    @mozipha Thanks for the extra tips. Very useful. I've just started a chess PGN file reader. Hoping to convert e4, d4 etc. to x?, y? and then plot an appropriate sprite to the screen. I want to be able to replay a complete game move by move on a nice onscreen chess board. I've got a feeling this is going to be a long program with many lines. Should be fun. By the way, any idea how to find the length of a saved file? Thanks.

    posted in General Discussion
  • RE: On screen keyboard

    Is there anything else we should know about? All this time - two plus years - struggling while moving to the end of a long program with the d pad in order to edit the line. Celqi 3d Map Editor has well over 12000 lines. I can't remember why I needed to remove a section of code as per the instructions but it took me well over a hour of hunting down the necessary lines, highlighting and deleting them. With the above knowledge regarding holding down ZL etc. I could have saved myself a load of time. Sorry about the moan but I love Fuze and am waiting with batted breath for any update in the pipeline. Thanks for reading this.

    posted in General Discussion
  • RE: Controller colour does not update when reconnected within FUZE

    Just ran into this problem too. I hope it will be fixed in the next patch!

    posted in Bug Reporting (FUZE 4 Nintendo Switch)
  • RE: On screen keyboard

    It’s great once you get used to it! I have done 99% of my Fuze programming using the software keyboard.

    I just love to sit in my favourite armchair with the Switch in my hands and type away. Very cozy!

    posted in General Discussion
  • RE: On screen keyboard

    @linser22 I couldn't agree more! I wrote at least half of a game I made laying in bed, with a combination of one of those rubber-tipped capacitative styluses and the Pro Controller. It's very viable!

    posted in General Discussion
  • RE: Weekly High Score Challenge #136

    The results are in for High Score Challenge #136.
    This is the hall of fame for Mr Santa's Present Predicament:

    1. vinicity - 30,046
    2. Devieus - 27,809
    3. mozipha - 27,792
    4. waldron - 26,000 or so
    5. Richard - 24,523
    6. Gothon - 21,831
    7. Kat - 20,201
    8. DaddyJDM - 18,531

    Congratulations, vinicity. I am clearly very gift-ed at this!
    A big thank you to everyone who participated. Stay tuned for challenge #137.

    posted in High Score Challenges
  • RE: Weekly High Score Challenge #136

    I was never very good at Sega Swirl and years of not practicing hasn't made me any better. 24,523.

    posted in High Score Challenges