Some works in progress
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Here's a short list of things in progress. I'll finish them at some point, but in the meantime they can show you how some things can be done.
G-Hunt (NX23L8QDNZ)
Simple implementation of aiming with gyroscope. I'll have to translate it to 3D at some point, but you can point with the joycons at least. It doesn't work so hot with off-brand joycons and I'll have to sort out how to reset the aim as well as single controllers. However, you can shoot and it makes a sound (no targets yet). You can also move the reticles with the sticks, but doing that seems to do weird things to the actual gyro component.camtest (NXKUKLLANZ)
If you remember 3D target practice, this is the beginning of that in actual 3D. It has 3 fields, two of which show a cube from different perspectives and each can be controlled individually with that side's controls. It's showing some bugs in the FUZE program at large, specifically that you can't put a camera directly overhead (aligning X and Z to point directly downwards shows a black screen), FOV is a mess (partially my fault, I reckon) and there's visual artifacts when rotating the other camera.
This one will ultimately become the next version of 3D target practice.Cookie (SXK7F5QANZ)
(pending as of writing)
Shapes! So many shapes being drawn on so many images. It's going to be a Yoshi's Cookie sort of game, though haven't figured out the parameters. In the mean time, the board size is dynamic at startup, so the cursor will always be bound in it. It also has a neat looking frame, I guess.Dichotomy (NXHQTRNDNZ)
Slightly altered from the game jam that spawned it, I intend to make it some kind of city builder sort of thing where you have to balance two cities. You can see how I made the card graphics (it's 3 images layered on top of each other so far). It works well for what it is though.