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detectSpriteCollision()

Purpose

Detect if two sprites have collided

Description

Returns true if there is a collision between the two sprites, false if not

Syntax

result = detectSpriteCollision( spriteA, spriteB )

Arguments

spriteA handle of first sprite

spriteB handle of second sprite

result true if spriteA and spriteB have collided

Example

image = loadImage( "Untied Games/Enemy small top C", false )
ship = []
for i = 0 to 2 loop
    ship[i] = createSprite()
    setSpriteImage( ship[i], image )
    setSpriteScale( ship[i], { 5, 5 } )
    setSpriteCollisionShape( ship[i], SHAPE_TRIANGLE, 25, 25, 180 )
    ship[i].show_collision_shape = true
repeat

setSpriteRotation( ship[0], 270 )
setSpriteSpeed( ship[0], { 240, 0 } )
setSpriteSpeed( ship[1], { 0, 120 } )
setSpriteColour( ship[1], { 0, 0, 1, 1 } )
setSpriteLocation( ship[0], { 0, gHeight() / 2 } )
setSpriteLocation( ship[1], { gWidth() / 2, 0 } )

collide = false
while !collide loop
    clear()
    updateSprites()
    drawSprites()
    update()
    collide = detectSpriteCollision( ship[0], ship[1] )
repeat

Associated Commands

collideSprites(), setSpriteCollisionShape()

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