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endIf

Purpose

Marks the end of a condtional code block

Description

This ends the conditional if statement and returns to unconditional execution

Syntax

if condition then ... else ... endIf // if condition is met execute first ... otherwise execute second ...

Arguments

condition condition to be tested. This can be a compound condition using AND and OR

Example

gsize = 64
landscape = createterrain( gsize, 1 )
height = 0
colour = white
for x = 0 to gsize loop
    for y = 0 to gsize loop
        d = distance( { x, y }, { gsize / 2, gsize / 2 } )
        if d > 24 then    // sea level
            height = 0
            colour = blue
        else
            if d > 18 then  // beach
                height = 1
                colour = yellow
            else                  // hills
                height = rnd( 2 ) + 1
                colour = green
            endIf
        endIf
        setTerrainPoint( landscape, x, y, height, colour )
    repeat
repeat
setCamera( { gsize / 2, 50, gsize / 2 }, { gsize / 2, 0, gsize / 2 - 1 } )
setAmbientlight( { 0.5, 0.5, 0.5 } )
island = placeObject( landscape, { gsize / 2, 0, gsize / 2 }, { 1, 1, 1 } )
loop
    c = controls( 0 ) // rotate using joysticks
    rotateObject( island, { 1, 0, 0 }, c.ly )
    rotateObject( island, { 0, 0, 1 }, c.lx )
    rotateObject( island, { 0, 1, 0 }, c.rx )
    drawObjects()
    update()
repeat

Associated Commands

and, else, if, or, then

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