Fuze Arena Logo
  • Forum
  • Creations
    Catalogue Showcase
  • Help

loadMap()

Purpose

Load a tile map file

Description

Load a tile map file created in the tile map editor into memory

Syntax

loadMap( filename ) 

Arguments

filename The name of the map created with the tile map editor

Example

// To view this map demo, please load the project "Map Commands Demo" from FUZE Programs.
// Maps must be stored in the project you wish to load them into.

maps = [
    "map1",
    "map2"
]

m = 0
layer = false

press = [
    .a = false,
    .up = false
]

loadMap( maps[m] )
setSpriteCamera( 0, 0, 2 )

loop
    centerSpriteCamera( 0, 0 )
    clear()

    c = controls( 0 )

    if !c.a then
        press.a = false
    endIf
    if !c.up then
        press.up = false
    endIf

    drawMapLayer( 0 )

    if layer then
        drawMapLayer( 1 )
    endIf

    if c.up and !press.up then
        press.up = true
        layer = !layer
    endIf

    if c.a and !press.a then
        press.a = true
        unloadMap()
        m += 1
        if m >= 2 then
            m = 0
        endIf
        loadMap( maps[m] )
    endIf

    printAt( 0, 0, "Press A button to swap between maps" )
    printAt( 0, 2, "Currently viewing: " + maps[m] )
    printAt( 0, 4, "Press Up directional button to toggle additional layers" )

    update()
repeat

Associated Commands

collideMap(), drawMap(), drawMapLayer(), getMapArea(), getMapAreaNames(), getMapLocation(), getMapLocationNames(), unloadMap(), updateMap()

logo

©2019 FUZE Technologies Ltd. FUZE is a registered trademark of FUZE Technologies Ltd. All rights reserved.

Useful links

  • Fuze Main Site
  • Fuze Arena on Twitter
  • Fuze Arena on Youtube
  • Download Buyer

Contact Information

  • FUZE Technologies Ltd
    15 Clearfields Farm
    Wotton Underwood
    Aylesbury, Buckinghamshire
    ​England, HP18 0RS

  • +44 (0) 1844 239 432

  • contact@fuze.co.uk

© Copyright FUZE Technologies Ltd. All rights reserved.