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loadModel()

Purpose

Load a 3D model ready for display

Description

Load a 3D model that can then be placed in the screen buffer using placeobject and displayed using drawobjects

Syntax

handle = loadModel( filename )

Arguments

handle variable which stores the desired 3D model file

filename relative path of the 3D model to load

Example

cb = loadModel( "Kat Deak/Colin" )
pointLight( { 0.5, 1.3, 2 }, white, 4 )
setAmbientLight( { 0.5, 0.5, 0.5 } )
colin = placeObject( cb, { 0, 0, 0 }, { 1, 1, 1 } )
setCamera( { 0, 10, 10 }, { 0, 5, 0 } )
animID = 6 // walking
animLength = animationLength( colin, animID )
animFrame = 0

loop
    clear()
    animframe = animframe + 1/60
    if animframe >= animlength then
        animframe = 0
    endIf
    updateAnimation( colin, animID, animframe )
    drawObjects()
    printAt( 0, 0, "length: ", animlength, " frame: ", animframe )
    update()
repeat

Associated Commands

drawObjects(), placeObject(), removeObject(), rotateObject(), setObjectMaterial()

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