Fuze Arena Logo
  • Forum
  • Creations
    Catalogue Showcase
  • Help

setSpriteColour()

Purpose

Set the colour of a sprite

Description

Sets the red, green, blue and opacity (alpha) values for a sprite

Syntax

setSpriteColour ( sprite, colour )

setSpriteColour ( sprite, red, green, blue, alpha )

sprite.r = red; sprite.g = green; sprite.b = blue; sprite.a = alpha

Arguments

sprite The handle of the created sprite

colour named colour or vector { r, g, b, a }

red red value between 0 and 1

green green value between 0 and 1

red blue value between 0 and 1

alpha opacity value between 0 and 1

Example

image = loadImage( "Untied Games/Enemy small top C", false )
ship = createSprite()
setSpriteImage( ship, image )
lastpos = { gWidth() / 2, gHeight() / 2 }
setSpriteLocation( ship, lastpos )
setSpriteScale( ship, { 10, 10 } )

loop
    clear()
    r = random( 101 ) / 100
    g = random( 101 ) / 100
    b = random( 101 ) / 100
    setSpriteColour( ship, { r, g, b, 1 } )
    updateSprites()
    drawSprites()
    update()
    sleep( 0.1 )
repeat

Associated Commands

getSpriteColour(), getSpriteColourSpeed(), setSpriteColourSpeed()

logo

©2019 FUZE Technologies Ltd. FUZE is a registered trademark of FUZE Technologies Ltd. All rights reserved.

Useful links

  • Fuze Main Site
  • Fuze Arena on Twitter
  • Fuze Arena on Youtube
  • Download Buyer

Contact Information

  • FUZE Technologies Ltd
    15 Clearfields Farm
    Wotton Underwood
    Aylesbury, Buckinghamshire
    ​England, HP18 0RS

  • +44 (0) 1844 239 432

  • contact@fuze.co.uk

© Copyright FUZE Technologies Ltd. All rights reserved.