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  • FUZE Gamejam #36 - THEME: MOVE

    🎺GAMEJAM #36 ANNOUNCEMENT! Deadline Sunday 1st June 18:00 BST🎺

    THEME: MOVE

    Hello everyone! I'm glad to announce that it's time for a FUZE Gamejam! Sorry for the delay! Let's have a good one! You have a month to complete your games!

    Since our recent house move has taken up almost all of my brain for the last few weeks, it seems only right to use this word as our theme! Of course, you can interpret "move" in many, many ways! I'm always excited to see what you guys come up with!

    The stream will be held on Sunday 1st June at 19:00 BST.
    Please feel free to get in touch if you have questions!

    SUBMITTING:
    Make sure "Fuze Gamejam 36" is in the description field of your game. You can write instructions and game info in the comments at the top of the code, but please make sure the actual description says "Fuze Gamejam 36".
    Share your program via "Program Options" -> Share Program.
    Submit your program for download via Share Menu -> "My Shared Programs" -> Select program -> "Submit"

    GameJam_default_thumb.jpg

    posted in FUZE GAME JAM
  • RE: Help with arrays and structures I think.

    @poof92 Great! You're welcome :) Glad I could help!

    posted in Coding
  • RE: Help with arrays and structures I think.

    @poof92 apologies, I meant enemyEncountered to be a placeholder for a variable I'm guessing you have already. Do you have one which picks the enemy you encounter? For example in the video you shared it picks the Whisp.

    posted in Coding
  • RE: Help with arrays and structures I think.

    If I'm understanding right, it looks like

    if c.zr and battleStarted and OrbRNG < 5 and NumMon < 3 and EnemyMonsters[0].id == 0 then
    

    will always be true, therefore always changing battleStarted to false and so the next two ifs don't get read.
    I'm guessing you have a variable that stores which enemy you've come across? In which case perhaps your ifs should look like this:

    if c.zr and battleStarted and OrbRNG < 5 and NumMon < 3 and EnemyMonsters[0].id == enemyEncountered then
    
    posted in Coding
  • RE: Land of dwin

    No worries at all! Just thought I should check

    posted in Work In Progress
  • RE: New code for land of dwin

    Sorry for the delay! It's available to download now.

    Very cool game so far, poof92. The map is great and it's clear you've put a lot of love into this! I will say I got stuck in the first level after I died but the moving platform that takes you from one side to the other of the (first?) big gap didn't reset. I'm excited to see where you take this project! Nice work :)

    posted in Work In Progress
  • RE: New code for land of dwin

    @jaku58 That's down to us this time but it should be approved soon! I'll post here when it's up.

    posted in Work In Progress
  • RE: Land of dwin

    @poof92 Hi! Just to let you know, entering that code gives me a "Project not found", and I can't see any programs pending approval. Might there be a typo in the code?

    posted in Work In Progress
  • RE: POSTPONED! FUZE GAMEJAM #35 - THEME: POWER

    Update here folks - I'm not feeling all too well. The stream has been postponed until the 22nd December. Apologies to everyone waiting for this!

    posted in FUZE GAME JAM
  • POSTPONED! FUZE GAMEJAM #35 - THEME: POWER

    Hello folks! It's time for a Gamejam! Your theme for this week is... 🥁🥁🥁

    POWER

    Let's see what you make of it! Remember, great responsibility!

    The stream will be held on Sunday 22nd at 19:00 GMT.

    Please feel free to get in touch if you have questions!

    SUBMITTING:
    Make sure "Fuze Gamejam 35" is in the description field of your game. You can write instructions and game info in the comments at the top of the code, but please make sure the actual description says "Fuze Gamejam 35".

    Share your program via "Program Options" -> Share Program.

    Submit your program for download via Share Menu -> "My Shared Programs" -> Select program -> "Submit"

    posted in FUZE GAME JAM