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Fuze Team

  • RE: I Need Help On My Eye Test Game

    @turtlegamer-0 Ah ok, there's something I didn't spot. Both your array of answers and the variable that stores the player's response are both named "answer" and that's giving you the problem. Try changing lines 89 and 90 to say something like

    playerAnswer = input( "What does it say?" )
    if playerAnswer == answer[num] then
    
    posted in Work In Progress
  • RE: I Need Help On My Eye Test Game

    @turtlegamer-0 What does the message say?

    posted in Work In Progress
  • RE: I Need Help On My Eye Test Game

    @TurtleGamer-0 You won't need a new word list, just the line num = random(50) after the first question, yes :) You'll need to change lines 108 and 110 as well so that it prints and checks the new answer[num].

    posted in Work In Progress
  • RE: I Need Help On My Eye Test Game

    Hi TurtleGamer! Very nice game idea! I think both problems can be solved by editing line 90, currently

    if answer == input("What does it say?") then
    

    to

    if answer == answer[num] then
    

    so that it's checking against the random selection you made before. With input() there, you're getting a second, new input from the player, which will always be 'true' so it counts it as correct. Hope that makes sense. You'll also need to change line 110, either to check against "Cloud" as you have printed a few lines above, or changing num to a new random number before printing, then repeating the code from the first question.

    posted in Work In Progress
  • RE: Project corruption.

    Hi there - I'm sorry you've experienced this. I'm really sorry to tell you that that sort of file corruption is not something we can just fix. It has been an ongoing issue and we have not had the resources to investigate a fix due to other priorities. It is a deep issue which involves many areas of the FUZE application.

    One thing I could do for you is to extract the code text, were there lots of images or maps in your project?

    posted in Help
  • FUZE Gamejam #36 - THEME: MOVE

    🎺GAMEJAM #36 ANNOUNCEMENT! Deadline Sunday 1st June 18:00 BST🎺

    THEME: MOVE

    Hello everyone! I'm glad to announce that it's time for a FUZE Gamejam! Sorry for the delay! Let's have a good one! You have a month to complete your games!

    Since our recent house move has taken up almost all of my brain for the last few weeks, it seems only right to use this word as our theme! Of course, you can interpret "move" in many, many ways! I'm always excited to see what you guys come up with!

    The stream will be held on Sunday 1st June at 19:00 BST.
    Please feel free to get in touch if you have questions!

    SUBMITTING:
    Make sure "Fuze Gamejam 36" is in the description field of your game. You can write instructions and game info in the comments at the top of the code, but please make sure the actual description says "Fuze Gamejam 36".
    Share your program via "Program Options" -> Share Program.
    Submit your program for download via Share Menu -> "My Shared Programs" -> Select program -> "Submit"

    GameJam_default_thumb.jpg

    posted in FUZE GAME JAM
  • RE: Help with arrays and structures I think.

    @poof92 Great! You're welcome :) Glad I could help!

    posted in Coding
  • RE: Help with arrays and structures I think.

    @poof92 apologies, I meant enemyEncountered to be a placeholder for a variable I'm guessing you have already. Do you have one which picks the enemy you encounter? For example in the video you shared it picks the Whisp.

    posted in Coding
  • RE: Help with arrays and structures I think.

    If I'm understanding right, it looks like

    if c.zr and battleStarted and OrbRNG < 5 and NumMon < 3 and EnemyMonsters[0].id == 0 then
    

    will always be true, therefore always changing battleStarted to false and so the next two ifs don't get read.
    I'm guessing you have a variable that stores which enemy you've come across? In which case perhaps your ifs should look like this:

    if c.zr and battleStarted and OrbRNG < 5 and NumMon < 3 and EnemyMonsters[0].id == enemyEncountered then
    
    posted in Coding
  • RE: Land of dwin

    No worries at all! Just thought I should check

    posted in Work In Progress