You can also set a variable as a ‘flag’, and have something like this:
Int musicHasStarted = false //outside the main loop
While true loop //start of main loop
If musicHasStarted == false then
//Playaudio command or whatever
musicHasStarted = true
Repeat //end of main loop
Then it’ll only start it once. Hope that’s understandable
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New Video Here.
Saving your game data.
Hopefully this will ease people into using the load/save feature in Fuze.
There already exists an excellent tutorial by Pianofire here: https://fuzearena.com/forum/topic/781/persistent-data?_=1645372638066
but some may find a video more beneficial.
Either way i hope this helps.
and yes i realise i say "basically" every other sentence XD.