Thanks for this post! Really helps alot for trying to get my games published! Is there anyone from the Fuze team we should specifically be talking to when we have a game that we're wanting to get published to the eShop?
It is not the most memory efficient way to go about planting a lot of identical trees, mind. If you have a managable set of possible things to populate your popup sprites with, use the BATS code, generalized. Easier, too.
New Video Here.
Saving your game data.
Hopefully this will ease people into using the load/save feature in Fuze.
There already exists an excellent tutorial by Pianofire here: https://fuzearena.com/forum/topic/781/persistent-data?_=1645372638066
but some may find a video more beneficial.
Either way i hope this helps.
and yes i realise i say "basically" every other sentence XD.