Reminder - still getting requests to join the verified members group without any indication of who you are or what you have shared that we can use to verify you own Fuze. Remember, we (the people running the forum) don't have access to Fuze4 license information and even if we did, it is not compulsory for you to use the same personal details to join the Arena as you have on your Nintendo account.
I don't know if this has been discussed before. But I was able to simulate a switch feature by using a loop and making sure I break on each condition.
if x < 1 then
if x < 5 then
// put the default options here since they don't match any conditions
break // don't forget to break here
The coolness of doing this is that if you have a large number of exclusive possibilities that you are testing for you can exit the checking as soon as you find the right one. Or if you're dealing with a deeply nested if .. then .. else this can cut down the depth.
Hi everybody. I'm an illustrator from the UK, I'm 44. I only recently got a Switch and just discovered Fuze a few days ago, I found the Fuze Arena Youtube tutorials and got pretty excited about it! I don't own Fuze yet, planning to download it on Friday and get stuck in over the weekend. I've made some games for the ZX Spectrum using AGDX, it looks like the coding language is fairly similar. My coding is very weak but I'm looking forward to seeing what I can achieve and very excited about making sprites and tiles!
@waldron That's brilliant, I would love to play more of this :)
Also I feel like I could have played more of the Puzzle Pisces levels by Vinicity on stream, but I was running out of streaming stamina after 2 hours, but I'll definitely play more levels off stream as well :)
Oh, you meant the tiles too? That might make your life a difficult, as the map editor's grid snap only offers powers of two to snap to. You'll still have 'snap to object' and I think without snapping, it'll still snap to integer pixel coordinates, so it's not impossible to work with, just very fiddly. Definitely try it out before doing any big work. Of course, if you use your own tile map render system, disregard all that, do whatever you want there.
I'm not going to give my opinion on the review, as a team member I don't think that would be right - but it's worth noting that not everything that goes into the gallery goes in solely on it's merit as a game. The showcase part in "showcase gallery" could be because somethings a technical showcase of how someone has done something particularly well and the code deserves looking at. Well, that's my understanding anyway.
Point is that reviewing game play alone won't always work. But maybe that's an error on our part and it should be first and foremost about game play and nothing else?
Cool thread on reviews. @martin what about going the Mario Maker route on the Showcase?
My son loves making levels and racking up stats on how many folks played / liked a level.
That would also allow for enhanced ordering (especially if categories were added).
I think that's a really interesting point @Spacemario. Godot looks to be an extremely versatile and advanced platform, especially as a free alternative to GameMaker Studio.
But I agree with you, a big part of the draw of Fuze is the accessibility to jump straight in without a lot of coding experience and see the magic of game development come to life. You can always layer more features on as the platform evolves, but if you don't motivate your audience to dream big about gaming, then you're missing out on a huge opportunity to inspire the next generation of game designers.
However, if a Windows port will unlock a marketplace and multiplayer capability, then "second star to the right and straight on 'til morning."
This feels a bit like laying down on the couch. Ok, Dr. Steve, I hope this is gonna make me feel better afterwards.... 20 min later.. I started/quick fixed😳💥now all the projects, I still have in my mind to get done:
3D Cube Match : the matching algorithm has to be rewritten
Cats Drive: from a game jam, needs some curves
Chicken Aid: I am looking for a cricket sound
Shadows in the Dark: I am too scared to continue (and the bushes are gone)
Stroll Wars: Training area finished, tuning the shooting
Last Worm Creeping: could integrate the Quad Tree object collision, but I am checking now line by line to get some more fps
Appreciate the detailed response. It’s encouraging to hear that these features are being considered.
I would be curious to hear what features others in the community are most interested in?
In terms of image management (my thoughts are that you could potentially tag an image with a game ID and then it would get imported with the new version of the project.
Maybe there are more efficient ways to allow for re-use across projects (or I missed that feature all together).
I can imagine Nintendo is a stickler for rules to ensure community standards, although I was thinking that a mobile Fuze app would be a happy medium (many 1st party games allow that) and then you could potentially edit / copy code from there. Just an idea,
Let's talk. I'm considering setting up a bot to post new catalog entries as they are shared.
It's very simple you just have to sign up with the developper program and answer a few questions about your app etc you also need to create a new account for the bot to use and get access token for it (on same developpers page when logged in with that account)
then i just used this retweet bot to set it up. Its running in python and i just let it run using cron ever 15 minutes or so.
If you look at that code it should be very easy to adapt to things for your own needs.