Reminder - still getting requests to join the verified members group without any indication of who you are or what you have shared that we can use to verify you own Fuze. Remember, we (the people running the forum) don't have access to Fuze4 license information and even if we did, it is not compulsory for you to use the same personal details to join the Arena as you have on your Nintendo account.
I don't know if this has been discussed before. But I was able to simulate a switch feature by using a loop and making sure I break on each condition.
if x < 1 then
if x < 5 then
// put the default options here since they don't match any conditions
break // don't forget to break here
The coolness of doing this is that if you have a large number of exclusive possibilities that you are testing for you can exit the checking as soon as you find the right one. Or if you're dealing with a deeply nested if .. then .. else this can cut down the depth.
Hi everybody. I'm an illustrator from the UK, I'm 44. I only recently got a Switch and just discovered Fuze a few days ago, I found the Fuze Arena Youtube tutorials and got pretty excited about it! I don't own Fuze yet, planning to download it on Friday and get stuck in over the weekend. I've made some games for the ZX Spectrum using AGDX, it looks like the coding language is fairly similar. My coding is very weak but I'm looking forward to seeing what I can achieve and very excited about making sprites and tiles!
Appreciate the detailed response. It’s encouraging to hear that these features are being considered.
I would be curious to hear what features others in the community are most interested in?
In terms of image management (my thoughts are that you could potentially tag an image with a game ID and then it would get imported with the new version of the project.
Maybe there are more efficient ways to allow for re-use across projects (or I missed that feature all together).
I can imagine Nintendo is a stickler for rules to ensure community standards, although I was thinking that a mobile Fuze app would be a happy medium (many 1st party games allow that) and then you could potentially edit / copy code from there. Just an idea,
Let's talk. I'm considering setting up a bot to post new catalog entries as they are shared.
It's very simple you just have to sign up with the developper program and answer a few questions about your app etc you also need to create a new account for the bot to use and get access token for it (on same developpers page when logged in with that account)
then i just used this retweet bot to set it up. Its running in python and i just let it run using cron ever 15 minutes or so.
If you look at that code it should be very easy to adapt to things for your own needs.
@MikeDX found a bug. On the users/me page. It will list your own projects once you completed the claim process however clicking any of the games gives an error. The reason is that it links to a wrong page.
It should linke to /catalogs/view/1243 yet it link to /users/1243 resulting in page not found error. It happens with all links for any of my own projects on the /users/me page
I do wonder if the Fuze Player should have two categories. One for Tech demos and one for games. That way players know which ones were chosen for what reason, and can change their expectations accordingly
Hey just a quick tip if you need to replace a lot of " characters with " + chr(34) + " and you get recursion limit exceeded. Split up your string over multiple variables and concat them when calling the encode function. I just had todo that and did not know initially where the error was comming from
Also another tip, copy your program to new file first (ctrl-c ctrl-v) and then do ctrl-h so you can easily replace " with " + chr(34) + " the only place it can cause troubles is with empty strings "" there you need todo manual intervention most probably