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    • waldron
      waldron F last edited by

      //global
      speed = 1
      loop
      clear()
      playAudio( channel, handle, volume, pan, speed, loops )

      if c.a then
      speed+= 1
      endif

      1 Reply Last reply Reply Quote 0
      • vinicity
        vinicity F last edited by vinicity

        If you are talking about playing asset sounds with playAudio(), I'm pretty sure that you cannot change the speed while the audio is already playing. I tried this in my entry for the Speed themed game jam, but couldn't find a way to do it...

        Running waldron's code above restarts the audio for each loop, which you probably do not want.

        One idea I had at the time was to have the same audio playing on different channels, but at slightly different speed, and then slowly cross fade from one to the other by changing the volume of both channels (volume can be changed while its playing with setVolume()).

        I guess it depends on the audio, if it would be possible to make that sound OK...

        waldron 1 Reply Last reply Reply Quote 0
        • waldron
          waldron F @vinicity last edited by

          This post is deleted!
          vinicity 1 Reply Last reply Reply Quote 0
          • vinicity
            vinicity F @waldron last edited by

            @waldron No, I just tested it. The audio definitely restarts every time you call playAudio().

            waldron 1 Reply Last reply Reply Quote 0
            • waldron
              waldron F @vinicity last edited by

              This post is deleted!
              vinicity 1 Reply Last reply Reply Quote 0
              • vinicity
                vinicity F @waldron last edited by

                This post is deleted!
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                • PickleCatStars
                  PickleCatStars F last edited by

                  What happens if you setfrequency the channel the audio’s playing on?

                  vinicity 1 Reply Last reply Reply Quote 0
                  • vinicity
                    vinicity F @PickleCatStars last edited by

                    @toxibunny I just tested it, and it actually works!

                    Now I feel stupid.I just kept looking for a setSpeed() command, since the parameter to playAudio() is called speed!

                    1 Reply Last reply Reply Quote 1
                    • vinicity
                      vinicity F last edited by

                      You can use setFrequency with a frequency parameter that goes from 0 (the sounds then stops playing) and upwards. Setting it to 1 means playing at normal speed. So the parameter isn't really a frequency, but seems to correspond to the speed parameter from playAudio()!

                      I tested this:

                      music = loadAudio("...")
                      playAudio(0, music, 1, .5, 1, -1)
                      freq = 1
                      loop
                         clear()
                         c = controls(0)
                         freq += c.ly / 100
                         print(freq)
                         setFrequency(0, freq)
                         update()
                      repeat
                      

                      ...and then you can control the speed of the music with the left stick while it is playing!

                      1 Reply Last reply Reply Quote 2
                      • waldron
                        waldron F last edited by

                        maybe i need my weetabix haha glad you found a solution

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                        • LinkCraft
                          LinkCraft F last edited by

                          Thanks I’ll try it out

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