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    "iter 27" - spaceship simulation game

    Work In Progress
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    • Jongjungbu
      Jongjungbu F last edited by Jongjungbu

      This looks really really cool. I definitely want to play this one.
      It's great though that you admit the scope of your project is a bit big. At least you're being a realist; however, whether you complete it or not attempting it should still be fun!

      CasualTie5 1 Reply Last reply Reply Quote 1
      • vinicity
        vinicity F last edited by

        Holy crap! That looks awesome, and it seems like you have put a lot of thought behind it already. It will be very interesting to follow your project. Really ambitious stuff!

        1 Reply Last reply Reply Quote 1
        • CasualTie5
          CasualTie5 F @Jongjungbu last edited by

          @Jongjungbu Yeah, I'm having some kind of priority list in my mind, in order to have a finished thing even if I have to stop somewhere

          1 Reply Last reply Reply Quote 1
          • SteveZX81
            SteveZX81 F last edited by

            oh wow!! amazing.
            it reminds me of one of my most favourite Amiga games (and one no one else seems to remember) K240 by Gremlin!

            1 Reply Last reply Reply Quote 1
            • CasualTie5
              CasualTie5 F last edited by CasualTie5

              2020080813220600-86FC867622BE2C2315A009D470F52DAE.jpg

              2020080813255200-86FC867622BE2C2315A009D470F52DAE.jpg

              Made a bit of progress regarding UI and ship movement. It is now possible to set up one of four target planets/ destinations, and to travel in 3 different speeds. With this setup, turn-based movement is actually finished now!

              Next steps are:

              • resources
                nothing complicated: money, fuel, nutrition, and crew; nutrition will diminish every day, fuel only when accelerating/ decelerating, not sure about crew yet)

              • communication
                sounds ambitious at first glance, but what I'm actually going to do is
                apply attributes to every planet (i.e. will they
                help us, what resources do they have, ...).
                When the player sends a message, they can
                choose from a list of requests, and the
                answer will be the value from the attribute
                list.
                The idea is to incentivize research and have
                the player decide where to go based on the
                planet's attributes

              • planet interaction
                I don't know for sure how this will work, but
                essentially the player receives resources
                whenever they visit a planet for the first time

              • menu screen and progress save
                when I'm done with that, I'll basically have a
                complete game! Everything else
                is a bonus (I have a lot of ideas, though).

              1 Reply Last reply Reply Quote 5
              • PickleCatStars
                PickleCatStars F last edited by

                You should do random space emergencies. Solar flares, crew member gets appendicitis, etc.

                CasualTie5 1 Reply Last reply Reply Quote 3
                • Jongjungbu
                  Jongjungbu F last edited by

                  Crew member gets "space madness", etc.

                  1 Reply Last reply Reply Quote 2
                  • CasualTie5
                    CasualTie5 F @PickleCatStars last edited by

                    @toxibunny was thinking about asteroids or something, but appendicitis sounds quite intriguing!
                    keep the ideas coming :D

                    1 Reply Last reply Reply Quote 1
                    • vinicity
                      vinicity F last edited by

                      After answering a distress call from a distant planet, one of the crew members is infected by dangerous alien creature. One by one, the crew is killed and eaten by the alien, until only one of them remains.

                      1 Reply Last reply Reply Quote 4
                      • CasualTie5
                        CasualTie5 F last edited by

                        2020082519070000-86FC867622BE2C2315A009D470F52DAE.jpg

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                        2020082519053100-86FC867622BE2C2315A009D470F52DAE.jpg

                        more progress! furthermore, I've decided to share the current build;
                        ID is ULM23MND11

                        I hope some of you try it out and tell me what you think of it, what new concepts I should include/ what to enhance etc. (randomized events, for example, is an idea I really like, even though I've yet to include it).
                        Note that this is really not supposed to be a playable game, but rather a demo. I think that the project lacks player motivation, and I'm not really sure what the objective could be; so please tell me your ideas! Maybe there is something that just feels out of place, I'm ready to overthink basically everything

                        There is quite a lot I incorporated/ refined this time (more intuitive UI, resources, planet interaction, saving). Most importantly, I decided to scrap some of the ideas I had before, as those didn't really fit the scope of the game.
                        Lastly, I started experimenting a bit with some background story, maybe someone will take a look at that as well.

                        Will be taking a little break from this program, though, as I have finished the mininum goals I had when I started with the project; really only want to go on as soon as I have a better idea of what to do next.

                        1 Reply Last reply Reply Quote 8
                        • vinicity
                          vinicity F last edited by

                          Wow! It’s awesome!!

                          So much background info to read, feels like a whole universe.

                          CasualTie5 1 Reply Last reply Reply Quote 1
                          • CasualTie5
                            CasualTie5 F @vinicity last edited by

                            @vinicity thx for playing it!

                            1 Reply Last reply Reply Quote 0
                            • D
                              DaddyJDM last edited by

                              This is very good! Excellent background to the world and the mission! I am currently hanging out in Europa orbit!

                              I think others suggested fun hazards like space weather and asteroid collisions, and I think those would be a fun addition, too (unless they are in there and I just am not yet far enough!).

                              Good job!

                              CasualTie5 1 Reply Last reply Reply Quote 0
                              • CasualTie5
                                CasualTie5 F @DaddyJDM last edited by

                                @DaddyJDM thanks so much! You're right, hazards are not in yet, but they are one of the things I'm planning to do next!
                                What you can play as of now is just the basics of the game though

                                1 Reply Last reply Reply Quote 2
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