Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Fuze shoot wip

    Work In Progress
    8
    38
    1898
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • waldron
      waldron F last edited by

      i could just do away with misfires altogether but would be nice to track players accuracy either way il get it sorted and thankyou for your time

      1 Reply Last reply Reply Quote 0
      • B
        Bl4ckM4ch1n3 last edited by

        @waldron look at my last post again, I've provided some example-code. You can track the accuracy that way too!
        Just increase a counter for every shot fired and a second counter for every hit. Then you'll be able to calculate the shot/hit-ratio.
        You could even calculate the distance between the center of the crosshair and the center of the target-sprite to give different points:
        Like +5 if you hit the center of the target and +1 if you hit it near the border.

        waldron 1 Reply Last reply Reply Quote 2
        • waldron
          waldron F @Bl4ckM4ch1n3 last edited by

          @Bl4ckM4ch1n3 excellent thank you i'l try this,yeah plan on using counters also for score. i like the idea of the extra score on accuracy i could put in the detect code if crosshair.x <= 5 ....
          il give it a blast later cheers

          1 Reply Last reply Reply Quote 1
          • waldron
            waldron F last edited by

            Still not working unfortunately tried all sorts

            1 Reply Last reply Reply Quote 0
            • D
              DaddyJDM last edited by

              Start with @Bl4ckM4ch1n3 's code, but define a variable before the loop, say countHits.
              Then, inside your loop through the targets, add 1 to countHits if the shot hits the target.

              After the loop, check countHits - if it is zero, you know you have missed all targets.

              Is that helpful to try?

              waldron 1 Reply Last reply Reply Quote 0
              • waldron
                waldron F @DaddyJDM last edited by

                @DaddyJDM solved now I shared the program and jongjungbu fixed it, just one of those days

                1 Reply Last reply Reply Quote 4
                • waldron
                  waldron F last edited by

                  some updates added in more targets, pterodactyl takes 5 hits to take down
                  exploding ducks.
                  since the video iv added in Title text which has a random colour on each play as well as the cross hair.

                  1 Reply Last reply Reply Quote 5
                  • waldron
                    waldron F last edited by

                    Still not got to the pinnacle of this game yet, just hope I can pull it off ..lots more to come

                    1 Reply Last reply Reply Quote 8
                    • PickleCatStars
                      PickleCatStars F last edited by

                      Coming along nicely :)

                      1 Reply Last reply Reply Quote 1
                      • Jongjungbu
                        Jongjungbu F last edited by

                        Ducks, Dinosaurs and the Dead. What a combo!

                        1 Reply Last reply Reply Quote 2
                        • waldron
                          waldron F last edited by


                          Still ploughing through this game, I have nearly finished round1 complete with Easter egg and have made good progress on round 2 (a classic boss fight) with changing backgrounds scaling sprites flying towards you . Still lots to do and minor adjustments to make but feeling confident it will get finished and be fun to play .going to try and keep it to 4/5 rounds will see as iv still not got it to where I want it

                          1 Reply Last reply Reply Quote 9
                          • PickleCatStars
                            PickleCatStars F last edited by

                            The sprite scaling really adds a lot of polish :)

                            1 Reply Last reply Reply Quote 1
                            • waldron
                              waldron F last edited by

                              will have a bash at adding an option for motion controls and maybe motion assisted aiming, managed to add in a bonus to the scoring mid-round based on miss/hit targets last night and made a start on player ratings in the form of complements/insults...

                              1 Reply Last reply Reply Quote 2
                              • waldron
                                waldron F last edited by

                                Before moving on to round 3 just need to add in a bit more information for the player and some other areas of upkeep to take care of, round 3 will be a breeze compared to round 2 i had to rewrite movement code more then i'd like to mention and it still needs tweeking.

                                The boss fight was going to damage the player but i got rid of that and changed it to score depletion if the missiles reach the edge of the screen so it's just a case of taking out the missiles and blasting the boss in a volley of shots to the head.

                                The controls atm seem ok i find if i'm tired i hate them but usually i can take out all the targets without a single miss so i think the balance is right if you take the time to practice and get used to the target spawn points.

                                1 Reply Last reply Reply Quote 6
                                • waldron
                                  waldron F last edited by

                                  After accidentally deleting this project twice XD (been incinerating the candle at both ends) returning me to early builds i now have it back to where it was with improvements, i hope to add a motion control option later the code is ready just a matter of releasing it into the wild.

                                  Stuff done since last update: 6 star ratings with accolade text including hit/miss data per round which gives you a bonus on certain accuracy ratios this will also be tracked through out the game using a separate hit miss data to be displayed at the end.
                                  Improved sub-boss movement and effects.
                                  Also added coins to collect on certain rounds (10 to collect) which spawn every 5 seconds depending on score.
                                  not sure what collecting 10 coins will do yet, maybe you get a chaos emerald and a alternative ending.
                                  Since i'v added in coins you collect with the cross-hair iv also included things to avoid (not touch) which makes Fuzeshooter a little different from the rest.
                                  Despite the hours of testing and re-builds i'm enjoying the build and learning new methods,
                                  maybe i'm packing to much into one game but saves writing a sequel.

                                  1 Reply Last reply Reply Quote 3
                                  • vinicity
                                    vinicity F last edited by

                                    Sounds awesome! Can’t wait to get my hands on that chaos emeralds!

                                    1 Reply Last reply Reply Quote 1
                                    • PickleCatStars
                                      PickleCatStars F last edited by

                                      I hope the thing you have to avoid is a grandma wagging her finger at you with a ’don’t you dare point that thing at me’ look on her face.

                                      waldron 1 Reply Last reply Reply Quote 1
                                      • waldron
                                        waldron F @PickleCatStars last edited by

                                        @toxibunny that thought did (cross) my mind but decided to go with fire based demons although a toxic bunny hopping about could be on the cards also

                                        1 Reply Last reply Reply Quote 1
                                        • waldron
                                          waldron F last edited by






                                          A few updates, not long now just the boss fight to finish and alternative end screens check the game loops from end to start testing testing ..more testing .
                                          Realized a few things i could of done in code to make my life easier by setting up more variables to control more things but lesson learnt for next time on a plus note iv made new functions and learnt new techniques.

                                          1 Reply Last reply Reply Quote 11
                                          • PickleCatStars
                                            PickleCatStars F last edited by

                                            I recognise that boss!

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post