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    "Backspace" on the virtual keyboard not detectable using getKeyboardBuffer()

    Bug Reporting (FUZE 4 Nintendo Switch)
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    • C
      chiizujin last edited by chiizujin

      I'm not sure if this is a bug or if there's a specific reason for it, but when calling getKeyboardBuffer() it does not appear to be possible to detect the backspace key. A backspace keypress should insert ASCII character 8.

      Though a little unintuitive, "Delete" can be used as a workaround instead, which does return ASCII character 127 as expected.

      As a side note it would also be nice to have support for home, end, etc. but these don't have ASCII codes so it's probably out of the scope of this particular issue.

      Edit: Possibly obvious but this also applies to using a USB keyboard.

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      • RodrigoDavy
        RodrigoDavy last edited by

        I found out you can't detect backspace yesterday too. It's a shame, as I was coding a way to write commands in real time while rendering 3D stuff, and it's quite clunky without the backspace key

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