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    • Martin

      Bug Reports - a quick update
      • Martin

      1
      10
      Votes
      1
      Posts
      453
      Views

      No one has replied

    • F

      strEndsWith has a little bug
      • fgalliat

      3
      4
      Votes
      3
      Posts
      130
      Views

      Kat

      Thank you @fgalliat and thank you for the additional info, @Z-Mann !!

    • S

      An issue was detected with this project... lost week of my work on JPG decoder
      • sigixxx

      5
      0
      Votes
      5
      Posts
      157
      Views

      S

      thanks a lot

    • Retrocade_media

      Project won't open
      • Retrocade_media

      15
      1
      Votes
      15
      Posts
      415
      Views

      _

      @pianofire Thanks. That works. I'm only losing the map, but that's ok. I had just started building that when the project corrupted.

      I'll probably have to make periodic backups to stay safe.

    • vinicity

      Animation frames in Pipo/rain1 are not correct!
      • vinicity

      2
      0
      Votes
      2
      Posts
      142
      Views

      Dave

      Sorry for the late reply Vin. Thanks for reporting this.

    • LinkCraft

      Share screen bug still not fixed. Very disappointed.
      • LinkCraft

      7
      0
      Votes
      7
      Posts
      202
      Views

      M

      @linkcraft good luck 👍

    • vincent2105

      Array of structures
      • vincent2105

      9
      0
      Votes
      9
      Posts
      196
      Views

      vincent2105

      Thank you @richard and @Kat !

    • vinicity

      Fuze and Fuze player hangs when opening the Share menu!
      • vinicity

      2
      5
      Votes
      2
      Posts
      165
      Views

      Jonboy

      Hey Vin, that's a good suggestion. Hopefully we should be able to make a few improvements in this area in a future patch.

    • SteveZX81

      DrawTextEx guaranteed crash.
      • SteveZX81

      2
      5
      Votes
      2
      Posts
      127
      Views

      Kat

      Thank you, Steve! I've logged the issue.

    • joyrider3774

      (memory) Problem adding and removing worldshadowlights multiple times
      • joyrider3774

      5
      2
      Votes
      5
      Posts
      160
      Views

      joyrider3774

      just tested in 3.1.0 bug still exists

    • N

      Possible memory leak with strings and arrays
      • nudibranchkin

      9
      0
      Votes
      9
      Posts
      300
      Views

      L

      @gothon Oh man! That worked perfectly. Thank you very much. Did not know that.
      I converted the code from Pico 8 (Lua programming language), so you are probably right with your guess. haha
      Now it runs like charme. <3

    • LinkCraft

      Animated map
      • LinkCraft

      4
      0
      Votes
      4
      Posts
      126
      Views

      LinkCraft

      @SteveZX81 on step 4. I’ll try it with different tiles and see if I can get anything to work maybe even a completely different sprite sheet. I’ll let y’all know what happens when I get the chance

    • J

      Input Issue When Doing If Statements Tutorial
      • jbmb2000

      2
      0
      Votes
      2
      Posts
      86
      Views

      J

      Just put textsize() back to what it was.

    • spikey

      Please fix the Alien Outcast - Glass font
      • spikey

      11
      2
      Votes
      11
      Posts
      257
      Views

      mpfdev

      One minor addition regarding the fonts: the naming is also a bit inconsistent. I suggest naming the files:

      glassSet1Cap instead of glassCapSet1 and
      glassSet2Cap instead of glassCapSet2

      Also the letter casing of SPC postfix varies from font to font.

    • evilblade

      Help section about arrays
      • evilblade

      5
      0
      Votes
      5
      Posts
      126
      Views

      evilblade

      Btw, is there a description or an example of not single- but multy-dimensional array in this bult-in help? I coudn't find it yesterday, found it only here on a forum..

    • spikey

      The 45-bug nobody cares
      • spikey

      4
      2
      Votes
      4
      Posts
      156
      Views

      spikey

      @evilblade Yes, you are right, @Kat hunted that down too. Actually 45 was just the first case I notified...and it makes the bug a bit more mysterious. Also, 42 would have turned this into a famous easter egg. 420 wouldn't do any good though. 😂

    • Z-Mann

      getMapLocationNames() usage hard crash
      • Z-Mann

      4
      2
      Votes
      4
      Posts
      133
      Views

      Willpowered

      Hi @Z-Mann, I can confirm that this is an existing issue in version 3.0.0 and has already been addressed on our end. You'll be able to run this program multiple times successfully in the next patch!

    • Z-Mann

      Map/Sprite collision resolve overshoots when sprite overlaps with multiple map collision objects
      • Z-Mann

      2
      0
      Votes
      2
      Posts
      72
      Views

      Dave

      Thanks for the report @Z-Mann - we are aware that sprites intersecting multiple collision boxes at once can cause some issues. We'll look into your example.

    • Z-Mann

      F5 in map editor discards map edit
      • Z-Mann

      2
      2
      Votes
      2
      Posts
      78
      Views

      toxibunny

      I’d love a way to break out of a running program back into the code editor, change something, and then resume the program where it left off. For ease of use/quality of life reasons, similar to yours.

    • spikey

      Screen resolution is 1280x720 in docked mode [solved]
      setmode screen • • spikey

      11
      0
      Votes
      11
      Posts
      182
      Views

      Kat

      Ahh ok that makes sense. Glad you got to the bottom of it! :)