Scaling sprites sometimes causes it to disappear
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Sometimes when you scale a sprite using setSpriteScale() and set the scale to a vector with one positive value an the other negative then the sprite doesn't render at all. It goes back to normal after restarting fuze.
Unfortunately I am not sure what steps you have to take to trigger this bug but I've managed to encounter it twice in few hours. -
I've found out how to reproduce this bug - you have to go to media menu and preview any 3d model. After that sprites scaled with one negative value become invisible in programs.