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    • PickleCatStars
      PickleCatStars F last edited by

      There seems to be a lot of stuff here. How much time do/have you spent on it, and how does that compare to your other projects?

      waldron 1 Reply Last reply Reply Quote 0
      • waldron
        waldron F @PickleCatStars last edited by

        @toxibunny usually a couple of hours each night in the week and 4-8 hours over the weekend.its stuff i'v done in previous games but on a more collective scale.probably take 6 months to finish to be realistic but feels good piecing together a story.

        1 Reply Last reply Reply Quote 2
        • waldron
          waldron F last edited by

          Development is going well added a box around the player to play surrounding sounds fountains, lava pools, spike traps and enemies clicking against walls they only play if there in the box it gives the sense of being in that world and just adds to the immersion.Difficulty is pretty good so far i'd say if you don't prepare you will die pretty fast but with health storing replenish hunger/life when needed it levels that out so it's really down to the player how hard they make it although skill does come into play also.
          The map building is getting there instead of building a large area and then trying to fill it i'm building as i go creating focal points, sounds that guide the player instead of arrow signs. i have a story but again i'v not set it in stone can't be dealing with confines so the story will grow with the map.
          Really enjoying making this it also feels great, i have a place for all my wondering thoughts haha mainly down to writing this style of game where your not just focusing on 1 or 2 elements jump this avoid that its puzzles adventure freedom also down to programing inFUZE/ basic feels very punk to me you can just plug in and play and doesn't matter if you get a bit sloppy.
          The program is currently 3000 lines of code and despite being that length its still stress free to work on i can add elements to the game and navigate the code to apply to other sprites if needed.i think its down to experience but mainly past failures i think i have developed a defensive style of coding if that's even a thing where il set up an idea and make an end state for it then knowing i have a in and out i can concentrate on the idea being it be a new enemy trap ect.
          all in all i'v learnt the hardest part of coding overcoming failures ;)

          1 Reply Last reply Reply Quote 10
          • vinicity
            vinicity F last edited by

            Great! Thanks for the update and the look into you thought process. I believe this game will be your true magnum opus!

            1 Reply Last reply Reply Quote 1
            • waldron
              waldron F last edited by

              Title screen is still a work in progress and not merged with my main game yet until i have all my data for storing npc chat states ect
              will put a check in place so if no saves have been made i'l have start instead of the new game/continue. Thinking of some chains either side pulling up a gate to the entrance will see how it go's.

              1 Reply Last reply Reply Quote 8
              • SteveZX81
                SteveZX81 F last edited by

                Superb! love it.

                1 Reply Last reply Reply Quote 2
                • Skullo
                  Skullo last edited by

                  Amazing job!!

                  1 Reply Last reply Reply Quote 2
                  • E
                    EvanTropFun last edited by

                    Amazing, just amazing !

                    1 Reply Last reply Reply Quote 1
                    • waldron
                      waldron F last edited by


                      no save start title just need to add in some bezel art.

                      1 Reply Last reply Reply Quote 3
                      • Dinocoder
                        Dinocoder last edited by

                        Very nice title intro!

                        1 Reply Last reply Reply Quote 1
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