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    Aphorism Generator in FUZE4

    Work In Progress
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    • A
      Ancientspark F last edited by

      I am going to have to start again on this as I had downloaded my own program to my main Switch account.. and I even saved it as default and all.. but when I deleted the Allie account because I've changed the name of my name account TO Allie.. I realized as I went back INTO Fuze that my project was GONE.. SO.. If you download someone else's project.. even if it's your own on a different user account.. and then that account gets deleted.. then the program you downloaded WILL ALSO be deleted even if you save it again yourself :(

      Zero Division 1 Reply Last reply Reply Quote 1
      • A
        Ancientspark F last edited by

        Well time to get restarted on this.. I will be going ahead and updating the engine AS I rebuild it to include the different sentence structures as initially planned and also update the number of words in each set of arrays. More to come. I will be RE-POSTING my FRIEND CODE because the one I posted is no longer available.

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        • Spacemario
          Spacemario F last edited by

          It's really cool that you have the same program idea since 1993, and keep re-doing it in different languages-- it's kind of a meta concept, I've never thought of doing something like that!

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          • A
            Ancientspark F last edited by

            it's not so much of a serious as heck program as it is a formulaic idea that serves as a way to see how a new language handles arrays and choices... it's easy enough to figure out how to set up in most languages and shows the programmer a good introduction to some primary functions of each language.

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            • A
              Ancientspark F last edited by

              I have finally recoded the first version for Aphorism Generator 1.0.
              This one has just 1 sentence structure and 5 words for each word type.
              I had to get the basic engine fleshed out first and NOW I will be building different sentence structures
              and many more words for 1.1.

              2.0 will actually allow user input once I figure it out, and possibly scoring for if your words are used!

              Aphorism Generator 1.jpg
              Aphorism Generator 2.jpg
              Aphorism Generator 3.jpg
              Aphorism Generator 4.jpg

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              • A
                Ancientspark F last edited by

                I would love to share this and I have opened it for sharing.. have fun and go mad! Just remember to change the variable counts when you do add more words
                and such so that they are included in the sentences or you wont see them appear.

                MY SWITCH FRIEND CODE
                SW-5703-4990-8796

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                • A
                  Ancientspark F last edited by

                  I am now going to finish watching the new tutorials!! What a blast!

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                  • A
                    Ancientspark F last edited by

                    Okay.. I am ready to get back to the program... I had a lot of fun watching the screen tutorial and I plan to have some random graphics fun in my next project, but I need to get the Aphorism Generator where it really needs to BE... something pretty fun for a rainy day... so next I will be adding plenty more words, AND a higher sentence structure count to boot. STAY TUNED LOVIES!!

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                    • A
                      Ancientspark F last edited by

                      Version 1.1 has 25 words each for MOST word types, as well as NEW word types AND 3 DIFFERENT sentence structures.. ALMOST DONE....

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                      • A
                        Ancientspark F @Ancientspark last edited by MikeDX

                        Okay. Version 1.1 is done with 25 words (mostly) for each word type and now 3 different sentence structures!

                        Aphorism Generator 1-1.jpg

                        Aphorism Generator 1-1--2.jpg

                        Aphorism Generator 1-1--3.jpg

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                        • Spacemario
                          Spacemario F last edited by

                          This thing is hilarious, it's like "Madlibs"-- I used to do those all the time as a kid! One thing though, I noticed the output was getting cut off in handheld mode, not sure if you've tried it there.

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                          • A
                            Ancientspark F last edited by

                            Oh really? ok no I have not.. I need to check handheld mode now and see.. one of the sentence structures is longer and that may very well be so... thank you. Please send a friend request my way and you can play with this yourself!!

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                            • Zero Division
                              Zero Division @Ancientspark last edited by

                              @Ancientspark Cool! I wrote a program once that used Markov chains to mash up text from books I downloaded from Project Gutenberg. At one point it spat out "Tarzan leapt over the chair and fired his raygun" and I felt pleased. It certainly spat out a lot of grammatically correct nonsense though.

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                              • Zero Division
                                Zero Division @Ancientspark last edited by

                                @Ancientspark Yikes. Thanks for letting us know about it.

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                                • A
                                  Ancientspark F last edited by

                                  Yikes? did I startle you?

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                                  • Zero Division
                                    Zero Division @Ancientspark last edited by

                                    @Ancientspark That was me discovering that "replying" on the forum replies to the whole thread rather than the specific post. I was referring to the data loss problem you had when I said "yikes," and yes, that one strikes fear into my heart ;)

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                                    • A
                                      Ancientspark F last edited by

                                      Ohhh yeah.. I'm recovered from that now.. thankfully I had not gone TOO far with it at that point. I also made some positive changes in my code to affect future versions so all is well! :)

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